i was out soloing the war with 62 druidequiped decently and when i went to kill the defenders i nuked a grimling defender for 1K damage +\- a fewcome to find out that they summonis that a new thing or have they always been like this. If I was intending to do this as a mid-level raid, Id want at a minimum 2 groups of 35 45s, up to four groups, one with a tracker. Hollowshade was a painful zone for low level Vah Shir players; it had drops that were required for their trade skill based weapon quests, which were even underpowered for the day. The entire zone is covered with wandering creatures, which makes it dangerous to hunt anywhere but near the edges. Sometimes you need to kill one or more placeholders to get the named NPC to spawn. It looks like the coders at SOE finally got off their duff. Prince Garzemort, Wanderer (North Central, between the two rivers): 3 While the Owlbears are travelling, head to the Sonic Wolf cave at number 3 on the map and stand outside by the rock. It didnt work everytime but id say 6 to 7 out of 10 times this held true. Each faction has a leader at the home camp. The boss wolf, Gnarlik, is a reasonably easy kill. Well it looks like the zone is broken. As well as the common mobs, a named hopper, Dirtchomp, and a named beetle, Gorehorn, can spawn. He sometimes resists both Splurt and Bond of Death, which are generally never resisted; life taps seemed to always land. Remapped large portions of The Hive and recolored the layers to make it easier to see how the different areas connect. So I must know is the war bugged in the A. pathing and B. spawn rate of the majority ruler in the zone. Was really challenging to play there. I've been having a lot of fun with this war - at first I thought the only point was to kill the end mob that spawned after it's race took over the zone. 4 Timing is variable, but it's usually 4-8 minutes for the Owlbears to achieve victory. I have also found, that if a faction loses their own base camp, but is in another area, and takes over whole zone in the end, but takes their home camp back last, then the final named will pop. A number of decent mid range weapons can be found here: a +5 wis 1HB, a 2HB with dot/debuff proc, several piercers, and an average 1HS. The sonic wolves had the islands to the south. Killing defenders will be tougher at this level, as they are permarooted and summon. This one was new to me, and works quite well. Its a zone that I have cursed many a time in the past, but thats changed now that the war script is fixed. and the sonic wolves. this part is PURE speculation, feel free to input/feedback/theories or facts of your own. Hollowshade War Write up? Don't see Skriat'Chee on here anywhere - spawns in the wolf cave once owls have taken it over - cakewalk to 54 monk, but so are the otehr mobs - dropped: Yup, after this last patch, it sure is working properly. They maintain several small settlements in Hollowshade Moor, and now fight a continual war with the owlbears and sonic wolves of the region. sonic packleader/Ghowlik I love this zone! When I was doing war triggers, I made sure I wiped out the defenders of any race I wanted to get rid of. Several hours later, on the way back, I noticed the outpost back to Vah Shir. The boss wolf, Gnarlik, is a reasonably easy kill. Then three sonic wolf defenders will spawn; kill these I think they can summon as well, but it is possible that they dont. Nothing in the zone can see invis, so it may just be possible to invis a group in to kill at the named spawn point; in the east cave, I can pretty much guarantee 2 or possibly 3 adds, depending on timing. It should now be possible to set teh zone back to its defaults in about half an hour or so, simply by turning the crank and winning the war and killing the chief. If all three sides still exist in the zone, which side attacks will be random. I reset the war to get the grimlings in the south, wolves in the east and owlbears in the north/west. Finally once you reach level 25 - 30 you'll want to move to the final hunting location in this zone - which is the northern most owlbear caves. The Heretics had chosen to study necromancy, . SkrietatChet I'm not sure if the zone goes back to normal automatically, but i had time to take out the leader (or PH) of all three camps twice before taking out the main mob that takes over the merchant camp. I am so frustraited at these 60th lvl characters I wish I could slap them all upside the head. If I was intending to do this as a mid-level raid, Id want at a minimum 2 groups of 35 45s, up to four groups, one with a tracker. The defending faction will spawn 3-5 defenders. As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. hrm!?!?!? The war is started randomly. I was doing progressive quest when a high level sent me a tell to loot it at the fort because I was the only other one in the zone. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). At the back of his hut are two spiritists, who will chain heal. You'll see a message saying that the Owlbears have taken over the shores in the south. I am a Vah Shir Bard.. trying in vein to complete my Sonic wolf bane quest. Luclin, Norrath's second moon, was added in "The Shadows of Luclin" expansion in December 2001. As well as the common mobs, a named hopper, Dirtchomp, and a named beetle, Gorehorn, can spawn. (IE Farming Shreeking stuff for armor) This destroyed any chance of me finishing the quest till the zone is repoped again. I need a drop from the mystics, apparently. killed chieftain 2-3 times then ran to kill named sonicwolf and defenders no defenders! Did a search for hollowshade moor, then dropped the moor and didn't see it, even went looking in other forums. Before you get started, you'll need to decide what type of vegetables you want to grow. right as they are ariving at the grimling chieftains camp they despawn! while helping my Bro i picked up an "owlbear guardian tallon"! Hollowshade Moor Allakhazam Zone Information. For warriors, this skill is smithing. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. See you around! When an attack commences, the attackers will send 3-5 non-kos units across the map. He's DB to me, and doubles for 60-70, 100 only once, and his bash almost never lands. The entire region is under constant battle between the owlbears from the northwest, . These days, it is most commonly used to farm smithing drops for mid-level skill ups, although the cultural skill up paths have largely finished that. (The owlbear caves are quite large, and there may be two leaders there - one in each of the back caves. I target her from the road, then run around the back and cast on her she warps through the wall onto me, and can be safely killed without interference from the other owlbears. Excellent, I just got in to test out the war, I get the wolves to obtain 2 camps and "SERVERWIDE MESSAGE: All Servers will be coming down in 4 minutes" ehh I test it out when They start back up! Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. Did this just this week in fact. The only way to handle the east cave is to kill in to the named placeholder, and sit tight waiting for respawns. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). It is possible that they can be spawned by killing the aggressive green beetles and rockhoppers (ie the ones that will aggro even when green cons). twice for owlbears and for grimling and 1 time for the wolves. Overseer, Grimling Priest, Grimling Recruit, Grimling Spiritist, Grimling Hollowshade Moor is a hotly contested wetland just south of the Grimling Forest. I second this. In addition, there are several named mobs that can spawn outside the camps and will wander about their faction areas. And btw drop rate on the substances from sonicwolves was terrible too got 1!!!! Initially the war was broken; it wasnt fixed for over a year, after the release of Planes of Power and (I think) after the release of Legacy of Ykesha. This is a wonderfull raiding zone, however; there are people that need quest items that only drop when the war isnt running. Thanks in advance. i got one too.thats why i came here to see if there is any info.maybe something with the wars..they always seem to go buggybut gms say its not bugged..just we are missing something, The Horrors of War (or How Four Greenies Took My lvl 50). I'm not sure if they can replicate the Hollowshade War mechanics but a war-like mission or raid would be sweet. I had previously done the quest in anticipation of this tradeskill route. The main reason to expose yourself to Hollowshade was to run along the wall to reach Paludal at around level 10-12. The east cave is by far the toughest to deal with. I was able to manipulate and win the war two times last night. I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. You are probably here because you want access to one of the war drops like the Eye of the Owlbear Mother. The rare drop is the eye (FT1). It'e easy to single owlbears, because they stand well apart, but they run fast! Here it is from my log file. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Thanks for dropping by! The entrance to Grimling Forest is located at 3000, -2500. This page was last edited on 4 November 2021, at 07:07. Packleader, Sonic Pup, Sonic Wolfling, Sonic Wolf, Curfang, Dirtchomp, Gorehorn, Grimling Chieftain, Skrietat'Chu, This effectively breaks ALL low-level Vah Shir quests leading to the Sonic Wolf Bane weapons and the cloak upgrades. Wiknak Grimglom (not seen personally) He summons, and casts a form of snare (called Quicksand). Nice post there very insightfull. All of these four points can be occupied at various times and different combinations by the three factions (owlbears, sonic wolves and grimlings). if so at what lvl? The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. 3 mins after ths zone was popped by a gm, 2 lv 60+ people popped in zone and forced the gremlings to wolvs and the bears to wolves. what do you do to make sonic wolves attack the grimlings, because thats what i'd really like to knowthe name of the item i need, the name of the npc i need to turn it into and suchany "war starting" information would be appreciated. Currently the grimmlings have all 3 areas but the prince won't spawn or anything. Any one seen it or am I just a blind fool? Is the list that was gathered on EQtraders. Sony just reprogrammed this zone danger! While the war itself has been fixed, most other quests associated with this zone are now effectively broken. Grimlings to the south, Owlbears to the east, Sonic Wolves to the north. Either way they will fight. Something in the pathing was broken when we made general changes to pathing to fix pathing in general (some very old pathing was broken this was old pathing). Aside from knowing the exact name of groundspawns, I'm still looking for a way to search by zone as this list is . 11-19-2007, 04:38 PM. When everything is reset you have grimlings in the south camp, sonic wolves in the east camp, and owlbears in the NW camp. the north, separating them from the Vah Shir city of Shar Vahl. I was in the zone last night. This is very easy at 50+, probably doable by a group in their mid-late 30's. It is absolutely amazing how many rewards this quest gives. The zone resets when you kill the named guy in the fort as explained in the Hollowshade War quest. Example yesterday I was trying to complete my post sonic wolf bane quest. Killing named does increase the chance of a mob attacking another but it is still not one hundred percent guaranteed. If this is your first visit, be sure to It's a long run. Click here for the full list. Then i noticed no zonewide emotes either. Ok there is a nice little item available when the Grimlings are in control of the Owlbear cave. After a server reset, every so often one camp will attack another and try to take it over. Check vendors in the zone too incase any noobie Vah Shir vendored them. ok, while running through Hollo i encountered the owlbears so i started hunting for the perfect pelt for the rallic pack. The zone announcement has been adjusted to be reasonably clear if the camp attacked will be defended or not. grimling tribal leader/Grurn No Eyes, North Cave, Main position: The two reasons I used to curse this zone were: all the mobs are undercons, with a distinct lack of experience modifier; and the war script was badly broken, with no way to reset the zone to any reasonable status. In the north, you should be able to walk between many of the mobs without aggroing, although the entries to the two caves with nameds at the back have two guards that are likely to aggro, and the nameds are close to other mobs, and adds are likely, depending on your level. Running the War Map last updated: 02/22/02. If you want the owlbears to win so that you can try for the FT 1 range item, first kill the grimling chieftain. The Vah Shir have emerged as the most vital and culturally active race on the moon. By waiting for the right group to set out and helping them to win, you can arrange for any combination of two groups in the three camps. owlbear fleshrender/SkrietatCha More info to come as I live here now. Feel free to join the discussion by leaving comments, and stay updated by subscribing to the RSS feed. As others have stated though you can force the fighting by killing the named at one of the camps. 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