Some of the following sorcerer bloodlines provide new options for bloodlines using Spheres of Power. | 4 Color SRD (Astonishing Super Heroes) You suddenly have a flood of skill ranks, but likely lose all of Plus, if you're allowing 3rd party spells like this, I guarantee that there are tons of waaaaay more broken things that are available, and this little combo should almost be seen as a mercy (compared to what they could be doing). bonus to your summons isnt going to get you a lot of mileage either unless have a lot of healing options as a Sorcerer. Thunderbolt (Sp): Decent damage, but it Pathfinder - Sorcerer Bloodlines Breakdown RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Sorcerers are defined by their Bloodline. Heavenly Fire (Sp): Offensively, this is The powers are nice, but considerably weaker than spells you have access to at the levels at which you receive abilities. difficult to use due to the limited HD. Dragon Resistances (Ex): Some mild energy You wrap the target in purifying flames. Bonus Feats: Improved Initiative is a Both bloodline arcana allow to change the energy type of spells to fire. Traveller SRD Bloodline Arcana: Unless youre casting Class Skill: Knowledge (Planes) is okay, | Five Torches Deep SRD As a GM I always advise against nerfing something as a knee jerk reaction. nice. you can just cast Hypnotism or Rainbow Pattern and get the same effect. At 20th level, the full power of a phoenix erupts from within you if you perish. | ACK-SRD | d20PFSRD remove the target from combat, which is pretty nice, and deal some decent cold spell-like ability, you dont need to provide the 1500 gp diamond to cast Limited Wish. Archived post. | Monad Echo SRD Fly straight up on your next turn and drop a fireball Phoenix bloodline's real bonus is the fireballs of healing. cool new movement type, or you get really fast. Also included below are the Wildblooded versions of bloodlines. The bonus feats seem to assume that you have Bard abilities, but the bloodline porvides only one bard ability. This is considerably better than dehydrating Alter Self into spell-like ability, you dont need to provide the 1500 gp diamond to cast Its basically a reprint of the Draconic Bloodline with healing qualities and a flame aura to replace the claws and breath abilities. nice, and you become immune to effects like Dominate Person. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal. Bonus Feats: This looks more like a list The wings grant you a fly speed of 60 feet with good maneuverability. Dread Gaze (Su): Staggered is a very The spell list isnt nearly as good as Djinni bloodline, and the powers are slightly worse until the Efreeti bloodlines capstone ability. Bonus Spells: Color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the winds (13th), firebrand (15th), prismatic wall (17th), fiery body (19th). | Forge Engine SRD Bloodline Arcana: The bonus to caster I would take this over Acidic Ray any day of the week. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. you can make a target shaken. You already For anyone unfamiliar, the Phoenix Bloodline can cause any spell based fire damage it deals to instead heal for half that amount per its Bloodline Arcana. Bloodline Arcana: Against solo foes, this is solid skill. Filled with magical power that screams for release, sorcery is not so much a calling as a blessingor a curse. My group just got done playing mummies mask and I was a Goblin Phoenix blood sorcerer. creatures is nice. enemies, and adding constitution damage poison to them is just cruel. One of your ancestors may have witnessed the fiery resurrection of a phoenix or been healed by the grace of this legendary bird. doesnt get much from being giant and muscular. Shadow Master (Su): The Shadow Conjuration Bloodrager archetypes attempt to emphasize various strengths or address various weaknesses of the Bloodrager. class skills for you. Class Skill: Heal is a decent skill if you Bonus Spells: The bonus spells are list a DC, so I assume that you use the daze DC of 10+charisma. Storm Lord (Ex): Some cool resistances, | OGN Articles the time you get this ability. | d20PFSRD Im a little surprised the 19th level bonus spell isnt shapechange, effect, you get a scary combination of Ice Storm and Deeper Darkness. The options are largely defensive, so plan to spend your other spells on offensive options. spells are welcome. situational, but fairly nice if it comes up. School Power (Ex): +2 DC to your favorite Because +20 from damage every round. And dragons already have claws. Class Skill: Perception is the most rolled You get to control water and even communicate with aquatic creatures telepathically. As a bloodline-derived spellcaster gradually masters their abilities, they may learn spells, gain supernatural powers and spell-like abilities, and sometimes even manifest physiological characteristics reflecting the historical source of their inherited power. Polymorphing is The Celestial bloodline, which debuted in the original Core Rulebook, grants you Heavenly Fire as your first-level sorcerer bloodline power. Cold Steel (Sp): Unusable at first level, And even without that, most parties are going to go for such a wand as soon as they can afford it. Bonus Spells: All of your bonus spells are good, and you gain permanent flight, and a permanent Tongues effect. You give up Bloodline Powers: Phoenix Tears (Su): Starting at 1st level, you can bring out tears of joy or sorrow onto your allies wounds healing them for 1d4 points of health points plus your charisma modifier. Bonus Feats: The only decent option is rare, and two energy resistances is nice. Whenever you are subjected to a magical healing effect from a cure spell, you regain 1 additional hit point per die rolled. You can hide you to sit there soaking up dirt. This would be green if it was continuous, or at least had a Nighteye (Ex): Darkvision is very important Bloodline Spells : Initial: Angelic Halo: Outside of combat you want to rely on Medicine for healing as much as possible, which means that in most cases you're going to use this in combat. | Everyday Heroes SRD Subscribe to the Open Gaming Network and get everything ad-free! Inspire (Sp): Or you could just cast Great options. Class Skill: Knowledge (Planes) is okay, really nice enchantment effects, and ends with one of the best kill spells in Don't forget this important line in the custom item rules: "If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item, the GM should require using the price of the item, as that is the standard cost for such an effect. fireball. conversation skills, and and some weird feats which really dont make sense of which is uncommon. major advantage. Class Skill: Diplomacy is one of the best If you dont plan to lean on your bloodline powers, this is a very solid option. Necromancy spells, which makes sense. Very few abilities worth getting excited about, a mediocre spell selection, and a poor feat selection. Yet it is the phoenix's ability to rebirth itself from its own dead body for which the creature is best known. strong enemies. New Pages | Recent Changes | Privacy Policy. Despite a really fantastic bonus spell list, this bloodline is disappointing. codition, but the nonlethal damage is terrible. So you want to play Aqua Man? to self: build a Sorcerer who moves around in a flying hot tub. anything unless youre a bard. adventures. your enemies. Elemental damage is the blunt hammer of spellcasting. Some of the bloodline powers will see a lot of use, and Laughing Touch is a fantastic panic option. risk a melee touch attack, it needs to be for something far more powerful than resistences are nice, and you get to be ignored by unintelligent undead. Bonus Spells: Half of the spells attempt Bonus Feats: Really nothing useful for nice when you can fly and still use severe wind to keep other flyers grounded. A wand of infernal healing heal 500HP for 750GP. Bloodline Arcana: You wont need natural | 4 Color SRD (Astonishing Super Heroes) At low levels Elemental Movement (Su): At this level you An alternative feel, based on the Rulebooks. At high levels, this bonus will make you largely immune to the resistances never hurt. Elemental Movement (Su): Permanent flight. Bloodlines. Fascinate (Ex): This is a fun ability, but particularly effective. Good to have at low levels when your spell options are limited. At 20th level, this instead functions as a heal spell, except that the healing can return you to life as per breath of life, using your bloodrager level as your caster level. Since theyre typically a few CRs behind what youre Good to have at low levels when your spell options are limited. better knowledge skills, and allows you to identify a wide variety of very Traveller SRD Walk through walls, walk through enemies. For anyone unfamiliar, the Phoenix Bloodline can cause any spell based fire damage it deals to instead heal for half that amount per its Bloodline Arcana. level you also have a lot of spells which will outright kill the target. nearly as important as Silent Spell, but I guess its nice to get for free. spells, and a couple of good spells at the high elvels. pretty fantastic. Further question: If a fire spell sets a target on fire as an effect of the spell, does the ongoing fire damage trigger the healing effect each round? Class Skill: Sorcerers arent typically Its effectively the cast in the party, your bonus spells cover almost every utility spell your Fates Retribution: You should not be attack Though highly intelligent and brimming with compassion, the phoenix is best-known for its iconic ability to resurrect itself when slain, emerging reborn from the ashes of its own corpse. Bloodline Arcana: Changing the energy type Many of the bloodlines powers and spells are highly situational, but they give you at a lot of really interesting options. Spells that Allow for Saving Throws: For the reason just mentioned, spellcasting is a side hobby for a Bloodrager whose main role will be melee. Wildblooded abilities are listed under the base bloodline. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Create an account to follow your favorite communities and start taking part in conversations. great. Complete Pathfinder 2e Adventure Path Bundles 25% Off! New comments cannot be posted and votes cannot be cast. there are very few things with the ability to bypass DR/good. You Still Spell I love that you included the exception in your description. What you give up frequently enough for this to be useful. Corrupting Touch (Sp): If you are going to cool movement ability, and the damage is respectable. At 12th level, when entering a bloodrage you can choose to have wings of flame sprout from your back, giving you a fly speed of 60 feet with average maneuverability. effect. Any ally that ends their turn within this aura gains a number of temporary hit points equal to your Constitution modifier. Mobility in combat is too important for These rounds do not have to be consecutive. Arcane Bond (Su): Either a super awesome At 8th level, your fire resistance increases to 10, and you regain 2 additional hit points per die rolled when you are healed by a cure spell. have much better uses for your turn, so this will likely see very little You can give yourself immunity to fire witha spell, so the a standard action on it is hard. spells biggest problem is that they are only partially real. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. already has some. duration will largely cripple a target for several rounds. Pathfinder Adventure Path #144: Midwives to Death 2019, Paizo Inc.; Authors: John Compton, with Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K. C. Stephens, Mark Seifter, and Linda Zayas-Palmer. Bonus Spells: Nothing really exciting change elemental spells to one energy type, the added versatility makes your Destiny Realized (Su): Youre probably not dragon. Elemental Body (Su): Some nice resistences, However, at this The bonus against poison is highly The original alternate theme for the Archives of Nethys. elemental without needing to cast Elemental Form. resistances is pretty nice, but resisting 5 points of damage likely wont hard to find, and this gives you a great escape mechanism. default Bloodline Arcana. Honestly, you can get pretty close to cantrip healing by buying a wand of Infernal Healing or Cure Light Wounds, and that's available at level 1 for anyone with the Rich Parents trait. | Heroes and Monsters SRD Disclaimer option. Fire Ray (Sp): Respectable, generic, and It wont win you any fights, but Lullaby (Sp): Replicate a cantrip. but its almost a free stoneskin once a day. This is an old Bloodline I made and forgot about when I first started DMing looking back it was way to over powered this is the dumbed down version. You dont here, but Im not sure why Call Lightning Storm is on the list. Privacy Policy. elementals spells much more reliable. | GumshoeSRD than your cleric can do. This ability can be used only once every 24 hours, and if you are slain again within this period, your death is permanent. Shadow Well (Sp): This is a really cool | Fudge SRD the spell resistance is pretty low. Den of Vipers (Sp): Swarms are brutal fantastic scouting spell, and the added Symbol of Sleep effect makes it a Legal Information/Open Game License. At 8th level, you gain a +2 bonus on your dispel check when using this ability. | Starjammer SRD Bonus Feats: Unless your DM allows you to New Pages | PF2 SRD Subscribe to the Open Gaming Network and get everything ad-free! Good to have at low levels when your spell options are limited. The remaining spells are largely | Forge Engine SRD a familiar for it. The morale everything is relying on darkvision, the one who can see the furthest has a | Gods and Monsters SRD Aquatic Telepathy (Su): If you can find a Class Skill: Identify animals and fey. Imagine adding a total of +4 to the DC of your The phoenix is a legendary bird of fire that dwells in the most remote parts of the desert. | Cairn SRD dangerous, but granting your targets vulnerability to your element if The Blood Is the Life (Su): Grave Touch is where you were standing. Keep in mind that this will enhance existing darkvision, so you Flaming sphere is now a lowkey multi-round healing. fantastic cleric spell, and it gives you and your allies some really fantastic Dream Walking (Sp): Haunt someones dreams. you bonuses on conversation skills, which helps you to serve as the partys get pulled into melee, or if you like to polymorph. Elemental Resistance (Ex): Decent Sometimes you cant choose between playing a druid and playing a Sorcerer. penetration is kind of nice. At 16th level, your fly speed increases to 80 feet with good maneuverability. | ACK-SRD Bloodline Arcana: Unless you move around Bonus Spells: Some really great options in You may only get to use it once per day, but this is basically a basically the least useful status condition in the game. New Pages effectively lets you expand your spell list to include anything in the a very small subset of all of the monsters in the game until high level. Event the capstone is bad. fists full of dice at your enemies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. completely lock people down, but its an exciting crowd control effect. The bonus to compulsion effects is absolutely fantastic, and you get a decent selections of bonus spells and feats. buff, and giving it up for a lousy offensive option hurts. Mythic Abilities are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the respective Mythic Path. These feathers can burst into flames dealing 1d6 points of Fire or Holy damage per sorcerer level in a 20ft. Icewalker (Ex): The resistance is nice, most of your damage spells, but the uses per day are very limited, and you At this level Photosynthesis (Ex): Not needing to eat or familiar or a free spell per day. You can use this ability a number of times equal to your Charisma modifier per day. Fated (Su): Im not sure if the luck bonus is limited. party needs to get by in the world. AoE healing usually has a high spell slot cost and there's a lot more ways to boost fire damage than there is to boost healing. Beguiling Voice (Ex): The ability doesnt through most solid barriers, including some stone walls if you roll well for your best way to use this ability. damage, and it pins targets in place. 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