When activated: Draw 1 face-up from the tray with a or nest. Agra. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. Your turn is over. If a birds power looks for rodents in the birdfeeder, for example, do not also count the nectar there. This is an official rules reference for Wingspan by Stonemaier Games. It attracts a wide variety of insects and mammals. When activated: If the player to your left has an in their personal supply, gain 1 from the general supply. When activated: Choose 1 other player. Each bird has a nest icon beneath its score. When played: Discard a bonus card. In the unlikely event that no eggs remain in the supply, use a temporary substitute. Use the actions on each space in the order they are printed: Reset if you are going to, then take food or cards. You may add it to your hand or tuck it behind this bird. Each token on a bird card is worth 1 point at the end of the game. You may also play using the Automas Hoard variant. When activated: Choose any 3 . You gain a total of 1 food. At the end of each round, pass the first player token to the left. You may discard any 1 food to reset the bird tray. At any time, you may spend cached on this card. Do not count or . Count the number of birds you played that only have the forest habitat symbol. Consecutive birds in with ascending or descending wingspans. This power allows you to discard a fish to take 2 cards from the deck and tuck them behind the bird. If you roll at least 1 , gain 1 from the supply. Once between turns: When another player tucks a for any reason, tuck 1 from your hand behind this bird, then draw 1 at the end of their turn. Remove all action cubes from your player mat. Place them on bird cards (up to the birds egg limits; any excess is lost). A sequence may include two or more birds with the same wingspan. When activated: Discard 1 from your hand. Then gain 1 from the birdfeeder. Its great for finding a specific rule quickly. You draw 1 additional from the deck. Yes, you can always decline a benefit (though you can never decline a cost). The birds can be shuffled into the deck to be used as regular cards and can quickly be recognized and pulled out of the deck to use with the player guides when teaching new players. Some bird powers refer to a player to your left or right. Flightless birds can be treated as having any value for bonus cards that give points for birds with wingspans in ascending or descending order. When activated: All players gain 1 from the supply. The next bird you play in this habitat is placed to the right of this bird. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You may apply this power to gained before or after activating the Verditer flycatcher. Activate these powers after completing all end-of-round steps. Each power is optional. You will interact across groups in other ways, though: the whole table shares end-of-round goals, Keep 1 of the cards you drew and discard the rest. If Automa fails to find a valid available space to place a Duet token, she doesnt place one. You may discard an egg token or a nectar token, to draw an additional bird card. Pink powers: Once between turns rule interpretation Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. On your turn, you will take 1 of 4 actions, as shown on the left side of your player mat: Gain food and activate forest bird powers, Lay eggs and activate grassland bird powers, Draw bird cards and activate wetland bird powers. Count the bird cards still in your hand at the end of the game. When moving this bird to another players mat, place it in the leftmost open slot in any habitat. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) All other players can lay an egg on 1 bird with a cavity (or star) nest, if they have one. Place an action cube on the leftmost exposed slot in row on your player mat to take 1 of the following 4 actions: Select 1 bird card from your hand to play. You may discard at most 1 bird card, or pay at most 1 food token to lay an additional egg. Star nests count toward this goal. If any are a , gain 1 and cache it on this card. If it has a when played or game end power, you may use it. When played: Draw 1 bonus card. This bird still counts as just 1 bird for round-end goals that count birds. Dont score a goal at the end of this round. Face-up birds are worth their stated point value at the end of the game. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your wetland habitat. Count the total number of birds with a bowl nest that have at least 1 egg. Do not replace the face-up cards until end of turn. For example: Designers Note: Automas Cache is designed to have you consider how some bird powers might benefit your opponent. Only take food to play a bird if that'll net more points than laying eggs twice. Different versions of these words (such as rosy) all count. Designers Note: Your first few turns will be very simple as you work to attract some birds to your wildlife preserves. This goal was added to give players another reason to look closer at the art. There is no limit on how many food tokens you can have by your mat or on your birds, nor is there a limit on food tokens in the supply. Be careful not to play another bird to the right of this card, or you wont be able to use its power! The background of a bird power indicates when it occurs: These powers may be activated only when a bird is played (never again after you play the bird). When activated: Discard 1 from your hand. If there is a tie for the smallest bird, you choose. Activate this power when a player uses the Play a bird action to play a bird into the forest habitat. When played: Draw 4 . For this power, the birds that you cache food on do not need to have a caching power themselves. Flocking bird powers and some predator powers allow you to tuck a card. Each bird has habitat and food requirements, shown in the upper left-hand corner of the card. Multiple eggs on one bird each count. The copied power must be a brown when activated power. The egg will stay there for the rest of the game, unless discarded. You both draw 1 from the deck. If you do, lay 4 on this bird and gain 2 from the supply. When activated: Choose 1-3 birds in your . Your player mat limits you to a maximum of 5 birds in each habitat. Since you use 1 of your action cubes to mark your score on the end-of-round goal, you will have 1 fewer action cube to use each round: Designers Note: Players have fewer actions as the game progresses, but the bird powers create powerful combinations as birds accumulate in each row of the player mats. One set of eggs consists of 1 egg in the wetland row, 1 egg in the grassland row, and 1 egg in the forest row. When played: Tuck 1 from the deck behind each bird in this habitat, including this bird. The bird can be to the left or to the right of the repeat bird. I decided not to force them to be included just to make the distribution of cards work for the Historian card. End your turn by placing your action cube on the left side of the draw bird cards row. Example: You may discard any 1 food to reset the bird tray, then draw 2 bird cards. Gain that many food from the supply. The Spent Nectar Collection card has 3 spent boxes to collect nectar tokens for each of the habitats. Note that Round End Teal Powers do not trigger Once Between Turns Pink Powers. If players tie, place both cubes on the tied place, and do not award the next place. If one or more dice show a fish, take at most 1 fish token from the supply and cache it on your card. you both gain 1 from the supply. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. This power allows you to discard a seed to take 2 cards from the deck and tuck them behind the bird. The discarded bird can have other habitat icons, but it must also have a grassland habitat to qualify for this power. If you have more than one bird with a game end power, you may activate them in any order. If any are , place 1 on this card. On these turns, the active players should resolve their turns one after the other, instead of simultaneously. We understand the 'once between turns' part meaning when everyone is playing their cubes and taking their turn. Face-up cards are refilled only at the end of your turn. When activated: Discard all remaining face-up and refill the tray. Pay its normal cost with a 1 discount. Each player may lay their eggs on as many or as few birds as they like. To place a bird from your hand onto a habitat, place an action cube on the Play a Bird spot above where you will play the bird. These tokens must be from next to your player mat, not food tokens cached on bird cards. When played: All players draw 2 from the deck. If you do, draw 4 bonus cards, keep 2, and discard the other 2. Tokens do not need to be in a contiguous group. Place the Duet map tracker card immediately to its right, also with Round 1 at the top. Count the birds you have played that have one of the following geographical terms in their names. When activated: Shuffle the discard pile, then draw 2 from it. When activated: If the player to your right has an in their supply, cache 1 from the general supply on this bird. When activated: Roll any 1 . The Index has every term in the game. The 2 players that the turnorder dial points to are the active players. Roll dice on the table; they do not go back into the birdfeeder. Place the end-of-round goal scoring card for the next round beside the goal tile for the next round. Each rule entry has its own URL that you can share. But to keep the game moving, you can sort through them at the end of your turn and let the next player start their turn. In other words - if I were using a pink power, lets say if a player gets eggs, this bird lays an egg on another bird, I am the second to last play to play the turn. The collectors, explorers, funders, and friends memorialized in birds common names are almost always North Americans and Europeans, no matter where the birds are from. When all players have placed all of their action cubes, the round is over. Some birds have nectar as a food cost. The player who comes second on the goal also gets the first-player token for the next round. You both lay 1 . Bonus: Some spaces on the Duet map have bonuses. Round end: Lay 1 on this bird for each bird to its left in this row. If the birdfeeder contains no invertebrate or fruit, you gain nothing. Food is primarily used to play bird cards. With these powers, birds go hunting for a smaller bird, a rodent, or a fish. the entire game. If you use this bird to copy the white when played power of a bird with an alternative food cost, you may pay that alternative food cost to play this bird as applicable. These birds do not trigger birds with pink once between turns powers. Remember: pink powers may only be triggered once between your turns. Choose 1 type of food you rolled and gain 1 of that food from the supply. If not, discard them. Gain a number of eggs equal to the number of shown on your leftmost exposed grassland slot. If you do, play another bird in your . Keep 1 and discard the rest. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a nest. If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. You will be assigned to a group that has its own bird tray and birdfeeder, and you will only use that groups wingspan: 1 n linear distance between the extremities of an airfoil Synonyms: wingspread Type of: distance , length size of the gap between two places At any point during your turn, you can give bird cards from your hand to other players. If the dice in the tray all show the same face (including if there is only 1 die) and you are about to gain food for any reason, you may first throw all 5 dice back into the birdfeeder. Place it faceup in Automas supply and discard the rest. As a general rule, Wingspan pink powers increase in usefulness with increasing player counts. Read about Once Between Turns by Wingspan and see the artwork, lyrics and similar artists. Resolve each action icon in that section. Roll them up to 3 times. If you discard , it is returned to the supply. If the same dice are showing in the birdfeeder, you may reroll to see if you meet the condition of the bird. Points from the end-of-round goals as shown on the. If you do, lay 1 on this bird. When activated: Discard any number of . Continue until all players have completed their turns. The discard pile remains separate from the bird deck, even after you shuffle and draw from it. You may place 2 Duet tokens when you play them. This bird cannot be declined by the receiving player. Count the birds you played that have the predator symbol. Pay its normal food cost, but ignore 1 in its egg cost. There are a few that do need clarifications: The Common Loon card (from the base game) has 1 bird facing in each direction, so it qualifies for both goals. Show all results: Within the group that did not activate the power, turn order starts with the active player after they have finished their own turn. For each food that you gain: You always gain 1 food token per die. You can only use a pink power once between each of your own turns (if an opponent triggers it). In the case of a tie, the first-player token goes to the player who did not have it this round. Each section contains one or more icons representing the actions Automa will take during her turn. The bird must specifically have a or symbol. When you place a Duet token for the Automa, the Duet map tracker card tells you how to navigate the Duet map. When activated: Choose 1 other player. Wingspans of exactly 30cm count toward this bonus. . At any point during your turn, you can give to other players. For example, two players tied for most nectar would each receive 3 points. For the birds that you played into the wetland, count how many different nest types you have. Food tokens are used to represent these for her; the type of food token has no significance. When played: Draw the 3 face-up in the bird tray. If the deck of bonus cards is ever exhausted, shuffle the discards to form a new face-down deck. Draw 1 for each card you tucked. Count only bird cards that have 4 egg tokens sitting on them at game end. For this bird, you may tuck 02 cards when you use its power. The 50+ cm and <50 cm spaces correspond to the birds. Round end: Draw 2 from the deck and add them to your hand. This power can be used to tuck cards behind birds that do not usually tuck cards. Note: For Pellet Dissector she takes birds that can cache food. You cannot use this power if you have not laid any eggs yet. This bird is a nest parasite in the wild: it lays eggs in other birds nests. This power adds cards to the wetlands draw card(s) action, but it has a cost. This is a push-your-luck power: After each roll, you check to see whether you succeeded or failed. Note: Safari is the only browser that supports PWAs on iPhone and iPad. When activated: Lay 1 on an adjacent bird. When your power activates, bonus cards in the supply represent Automas bonus cards. If the additional bird has a when played power, it is triggered when the bird is played. Bonus cards are all scored at end of game. Pay its normal food and egg cost. Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. When activated: Steal 1 from another players supply and cache it on this bird. If you want to jump back, hit your Back button. You may cache it on this bird. As I was putting this expansion together, I wasnt excited about many of my options for birds named after people. Similarly, the icon that aligns with the habitat section is so she must choose a space in the forest. When activated: Gain 1 from the supply and cache it on this card. This temporarily adds 3 bonus cards to your hand of bonus cards, then from that hand you discard any 2 bonus cards. If its food cost includes an or a , tuck it behind this bird. When everyone has chosen a card, you keep the extra card. When activated: Look at a from the deck. Place a token on the map whenever you play a bird. Next, you may activate the power on the bird card. When played: Play another bird in your . Reshuffle the Automa deck and place it beside the tracker card(s). Round end: Lay 1 on each of the birds immediately to the left and right of this bird. When activated: Draw 2 from the deck. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Each star nest can be substituted for one nest of any type in one set. When activated: Discard any number of to gain that many from the supply. This is optional. Food remaining in your supply at game end. When activated: Reset the birdfeeder. The repeated bird must be in the same habitat. Any player may discard 2 resources of the same type (e.g., 2 ) or of 2 different types (e.g., 1 and 1 ) to draw bonus cards. The size of the bird refers to its wingspan. All other players draw 1 from the deck. To play a bird in column 2 or 3, you must discard 1 egg to the egg supply. When activated: Give 1 from your hand to another player. When another player gains or may gain something, Automa gains cache hoard tokens instead.
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