blue mage spell learning

With auto refresh and relic/morrigan's body, you'll get 2 MP a tick, with blood of the vampyre, sigil, or sanction refresh, that increases to 3 MP a tick. It is also used for auto-refresh. But it's really hard to burst the damaging ones off your own skill chains, but you CAN burst MP Drainkiss off your own self-darkness. lvl 20 - Blood Drain Magical Steals enemys HP (Dark Damage) This spell pales in comparison to digest. It can paralyze, which is always a good thing, and like all other breath spells, it ignores magic defense, but not magical resistance (like Proto-Omega), though it is still subject to resists. Increases magic damage taken by all nearby enemies by 30%. The level 50 and 60 content can be (mostly) soloed unsync on a level 70 Blue once you have some decent spells, but for the level 70 content you will most likely need a level 90 partner to help you out. Blue MagicChecklist for FFXIV Free Trial. If you're in a party with other Blue Mages and one person learns the spell, everyone else will, too. According to someone else's test in ballista, it dispels ALL buffs on all the mobs it hits. Max this out immediately, it's the most important job point you can get. You could also unsync this as its only at the first boss so you can get several runs done quickly if necessary to get the spell to drop. I am fixing these as I find out about them, but in the meantime, please be aware that any recently-changed dungeon boss might NOT have the spell listed. You need to set this spell! Besides oversharing about FFXIV lore, he enjoys snapping together model kits, reading comics, and Monster Hunter-ing. lvl 34 - Smite of Rage - Physical - Damage (Slashing) - It does some nice damage, and when combined with Bludgeon, it gives you the undead killer trait. Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 290 for the first enemy, 15% less for the second, and 30% less for all remaining enemies. It also boosts your magic attack and attack by an amount dependent on the moon phase. Doing instances either premade with no Unrestricted options selected or with both Unrestricted and Level Sync options make the spell a 100% learn rate. The sleep is Darkness based. Damage varies with TP - Probably going to see as much usage as self-destruct sees, which means, it'll likely never get used. Shares a recast timer with Veil of the Whorl. Blue Magic spells are learned via the Blue Mage's main ability, 'Learning'. lvl 83 - Benthic Typhoon - Physical - 56MP - Murex - Conal Damage and Lowers target's defense and magic defense. This is a GREAT spell. lvl 74 - Magic Hammer - Magical - Light Damage and Additional Effect: Aspir - This spell does damage, and drains an amount of MP from the mob equal to the damage dealt (only if the mob has any MP). The problem with this is, TP only affects the accuracy when Chain Affinity is used. ), and physical magic comes in the three different damage types (blunt, piercing, and slashing). The most MP efficient light damage nuke, with the lowest recast time. Has a 1 minute duration. You will need to learn this spell to gain access to the level 10 Class Quest Blue Collar Work. Acquisition Duties So, for example, if you want Veil of the Whorl and you plan to unsync the fight, your odds of getting the spell are better on unsynced Whorleater (Extreme) than on unsynced Whorleater (Hard). Colibri and Greater Colibri mimic normal magic spells, but not Blue Magic, making this safe to cast against them. This is actually a great spell, it's cheap to set (2 set points), only 32 MP, it has great damage when not used with CA or efflux, the only problem is that it has a large accuracy penalty compared to other spells. Just note that stun can be resisted, it helps to have magic accuracy as well as haste in your gear set for casting this spell. It delivers a 21 HP/tick burn DoT on all targets. lvl 66 - Frost Breath - Magical - Ice damage in a fan-shaped AoE with Additional Effect: Paralyze (Damage dependent on HP) - This is one of the best breath spells you can use. Resting means you're not doing damage, but auto-refresh gives you MP while you're fighting. MND has no effect on it like Metallic Body, and unlike the White Magic Stoneskin spell. Can make magic defense bonus trait with Magnetite Cloud or Ice Break. This works exactly like the white magic spell Blink except for one thing. This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. So you MUST set this spell and Plasma Charge, because it frees up spell points you'd otherwise be using for Auto Refresh. lvl 01 - Pollen Magical Recovers HP Also usable at level 1, this should be one of the first spells you should try to get. Our spells and everyone else's WSs will produce more TP than this will be able to control. Also Sand Bat, level 38, in Cutters Cry. It lasts for three minutes, but wears off after you get hit by a physical attack. Heres a quick overview of the places and ways you can acquire Blue Mage spells (after Water Cannon, which you get automatically when you open the class): Your Blue spellbook mentions that some spells share cooldowns with other spells, but doesnt say which. Obtaining the Blue Mage job To obtain the Blue Mage job, you must complete the quest An Empty Vessel . When it comes to the Blue Mage limited job added as part of patch 4.5, A Requiem for Heroes, unlocking new moves works a little differently. The Thieving Namazu in the Rice and Shine FATE in this zone also drop it. It can make the double attack trait. Also, summoner's magical (or Physical) blood pacts also don't get mimicked by Colibri. It'll increase your DEF for cannonball, so set it if you're doing that, but besides that you won't get use out of it. Diffusion doesn't affect it because it's not a buff. Want to know what Blue Mage spells you can learn? However, you need a specialized build to get the most out of it. lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." It'll simply boost your attack by 20%. Chance of effect modified by TP (Piercing damage) - It's a very cheap spell to cast, it's potent for it's MP cost, but it's not going to make outrageous numbers. However, as a blue mage spell, this costs 350 MP! RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. It can make auto refresh (worth 4 points toward it). Square-Enix noted that in the version update that came with the expansion Treasures of Aht Urhgan. It seems rather weak, maybe a little weaker than the other new nukes, but it has some range because it's an AoE. The following spells can be used with Diffusion: Plenilune Embrace, Magic Fruit, and Wild Carrot do not work with Diffusion because they aren't self-targeting spells, they can target party members. lvl 69 - Tail Slap - Physical - Frontal AoE damage (Blunt) with Additional Effect: Stun - This is similar to Frypan, but is only frontal effect. lvl 54 - Hecatomb Wave - Magical - Wind damage in fan shaped AoE with Additional Effect: Blindness (based on HP) - Not so useful, it is very MP costly (116) and has a long cast time, though it does damage proportionate to your HP like a breath spell, but it is a lower tier breath spell, at 75 with 1195 HP, it should do around 350 damage, while later breath spells do a greater proportion of your HP in damage. Deals unaspected damage with a potency of 1,500 while incapacitating self. Gives Magic Burst Bonus trait on it's own, requires 8 set points. We know terror touch inflicts a 15% attack down effect. I never really used this. I think it's safe to say you can replace frenetic rip with it, especially since it costs one less point than Frenetic rip (2 points vs 3). lvl 75 - Vertical Cleave - Physical - Physical Damage (Slashing) - This spell does very good damage, especially when you sub /THF and use Sneak Attack. Unbridled Knowledge - It's a long lasting stun (terror), stronger than Jettaura, and actually useful for delve I (Shark, T-Rex, and Bee) boss runs. Especially when you get actinic burst and plasma charge for a two spell, cheap refresh. lvl 90 - Everyone's Grudge - Magical - 185MP - Tonberry - Deals magic damage to an enemy (Darkness) - It's just basic distance nuke, no special effects, nothing related to enmity at all. Useful for support situations in parties, though it draws in hate. Counters enemies with water damage every time you suffer damage. Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom. +10 HP won't save you from anything. It'll save your life if you're solo or something. Anyway, if youll excuse us, weve got some wizarding practice to do. You'll need to dedicate 8 spell slots to get this trait, and a LOT of spell points. It can also be used for getting Conserve MP. It heals yourself and all party members in range (but not alliance members). Zanshin can increase your accuracy by letting you attack again after missing an attack. You only start out with a single spell, Water Cannon. Also, from the September 2008 update, the new Blue Mage Job-specific Mythic WS Expiacion allows you to solo Darkness. Meditation, Warcry, etc.). Creates the Skillchain Bonus job trait with other spells. To learn them, once youve fulfilled the requirements, speak to Wayward Gaheel Ja in Uldah at (12.5, 13.0) (the Milvaneth Sacrarium) and he will give you totems. There are several key points that distinguish it from other jobs. The poison effect is 4 HP/tick, but only lasts for 30 seconds, so it does around 40 damage worth before the poison wears off. Some other nukes can be useful if the mobs are strong against wind (charged whisker, thermal pulse, etc.). lvl 22 - Poison Breath Magical Water Damage and Poison in a fan shaped AoE (Damage based on HP) This spell is your first breath spell, however, it is rather weak. They do this by first witnessing the enemy use the spell, then defeating that enemy. shouldn't the combo be stronger.. huhBlue Mage Spell Book: https://www.youtube.com/pl. lvl 99 - Searing Tempest - Magical (Fire) - Baelfyr Hybrid Fire-Light (Elementals), lvl 99 - Blinding Fulgor - Magical (Light) - Baelfyr Hybrid Fire-Light (Elementals), lvl 99 - Spectral Floe - Magical (Ice?) Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis. No knockback effect, just a -100 TP effect to enemies in effect. The spell descriptions say that certain effects of the spell are modified by TP. Also available from a couple of Fates with Qiqirns in them. Your damage is limited by your MP, so you'll always want more MP. It's still not as useful as MP Drainkiss because of the longer recast time (180 seconds instead of 90 seconds for MP drainkiss), twice the MP cost, and less MP drained unless you have a LOT of MND gear, light staff/HQ light staff, magic attack bonus, etc. It can make gilfinder with charged whisker. But this spell itself can be resisted. As of now, there are well over 100 blue mage spells. BLU has a lot of spell triggers, one BLU can only cover half the triggers, you set one half of the elements for BLU try to proc. lvl 87 - Empty Thrash - Physical - 33 MP - Craver (Empty)- Does damage in an AoE, TP affects accuracy with chain affinity (Slashing damage) - Another physical AoE spell that might be suited for AoE type fights like the Blitzkrieg assault I've mentioned so much. Maybe if this WASN'T a unbridled learning spell, it'd be more useful. It has a cheap set cost (2 set points), and creates the fast cast trait with other spells. It has defense down (-33% defense), however the additional effect is broken, because the magic accuracy of this spell, and several others are floored; meaning that you cannot get your magic accuracy high enough to land it on anything high level, it can land on very low level things, but nothing that won't be one shot by it. You need to have full HP to do full damage with this spell, so if you get hit, you'll do less damage with it. But it only lasts for the first spell you cast, so it's a very time consuming way to increase your damage. Does more damage than subduction, but costs more MP, doesn't have any status effects like subduction's gravity II effect. However, you'll be using up many spell slots of spells you probably won't use that much to get the higher versions. You'll need to cast your spell when the NM is: not using a TP move (regular attacks from Iron Giant NMs count as TP moves for some reason), not casting a spell, and not affected by a weakness. They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. It might press us one step closer to godhood. This is about the same: it's not awesome. Libations) - Magical (Darkness) - 164 MP - Dullahans (Undead) - AoE drain - A drain that is determined by your blue magic skill. An early staple for BLU/THF, and is part of an Attack Bonus trait combo. lvl 24 - Soporific Magical AoE Darkness based Sleep Similar to sheep song, this puts all enemies in the AoE to sleep. Without further ado, heres where and how to unlock all Blue Mage spells in order of difficulty. lvl 96 - Quadrastrike - Physical - 98 MP - Kindred (Demons) - Delivers a four-fold attack: chance at critical damage varies by TP (Slashing) - This spell has good damage without chain affinity or efflux (not as much as heavy strike though), and can be a great CA/Efflux spell against things with high defense. This page was last edited on 17 December 2022, at 20:45. The conclusion is that most of the time, most damage dealing magical Blue Magic spells arent worth casting. It's stronger than Healing Breeze. With haste, you can spam this thing all day long on a very short cooldown. I don't know how potent the attack down is on this spell. The point is, you will need to have elemental staves, and the proper stat gear to do decent damage with magical nukes, and its mostly not worth it for EXP/merit parties, but can be worth if for, lets say, sea jailers that are strong against physical damage. Creates the Auto-Regen job trait with other spells. It lowers defense and magic defense by around -10%. It's modified by 20% STR and 50% VIT. This spell starts of weak, but when you get higher level, get more powerful, around level 70+, you will see that this is one of your strongest physical, non-SA spells. Can make the Dual wield trait with one of the two other spells that can make dual wield. lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. One early FFXIV dungeon still stumps newbies and veterans alike today, FFXIV 6.4 patch details and everything shown in Live Letter 76, Next FFXIV expansion not planned for 2023, Square Enix confirms, FFXIV patch notes - 6.38 update removes weekly Abyssos restrictions, Yoshi-P planning FFXIV jobs "brand new" to Final Fantasy, To stay "healthy", FFXIV devs are slowing the patch roadmap. The damage this spell does isn't considerable, but the paralysis can come in handy. See the notes for that spell if you want to try it. Blue Magic is a general magic category available only to Blue Mages. Blue Mage Spells Learning Guide See also: Blue Mage and list of blue mage actions When you defeat an enemy after it has used that spell, you have a chance of learning it. If you only get 2 hits in, the mob gets 20 TP. The survey says no. First, some important general notes about Blue Mage spell learning! Set this as soon as you hit 81, you will not be disappointed. This damage rating caps approximately 15 levels above the level of the spell. lvl 75 - Plasma Charge - Magical - Shock Spikes - This spell is essential, not for the short lived shock spikes (similar to Reactor cool, but without the defense up), but for the STR +3/DEX +3 stats it gives, AND the fact that it is part of the two spell Auto Refresh job trait combo (Actinic Burst is the other spell). I couldn't test it for very long because the marid I was fighting wanted to flatten me. You can pump up your defense with cocoon, you can refresh yourself now, and you can reduce the damage done by the enemy further with Demoralizing Roar. lvl 72 - Sub-zero Smash - Physical - Frontal Cone physical damage (Blunt) with Additional Effect: Paralysis. It's good for saving spell points to more easily fit in the Triple Attack Trait when you set other double attack spells (you need two extra double attack trait spells to get triple attack). It's dependent on INT and MND, so it requires a specialized build (Fire Staff helps too). lvl 81 - Goblin Rush - Physical - 76MP - Goblins - Three hit Physical damage: TP modifies Accuracy - (Blunt) - This spell is really good. Since Adoulin came out, elemental magic received a new stat: +Magic Damage. lvl 98 - Pyric Bulwark - Magical - 50 MP - Hydra (Dragon) - Resists physical damage (Light) - Unbridled Knowledge - It makes you physically immune to a single physical attack. Recast time is 1 minute and takes 3 spell points to set. Replace Refueling with this as soon as you can use it, it's a godsend. History Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. This job can play all three roles in the game, tank, healer or DPS. But it does have a long range like cannonball. Sabotender Deserter in Cutters Cry. This is a Level 2 Blue Mage ability that requires 20 ABP to learn - and once you've got it, you can of. If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne. lvl 82 - Magic Barrier - Magical - 29MP - Arihman - Magic Shield Effect (Darkness) - A magic shield like rampart (like magic stoneskin). Heres the list: For each spell Ive listed my suggested best way to get them as well as some alternate ways. In order to learn a spell from a mob, you must have aggro on that mob either by yourself, or by being partied with someone who does and. Who would want to be on the receiving end of their own Disseverment? lvl 67 - Diamondhide - Magical - AoE Stoneskin to all party members in range (Earth) - This is spell is stronger than Metallic Body, and is just like Earthen Ward. You can also get this from Cerberus, the third boss in the World of Darkness 24 man raid. It can do a lot of damage, I used it with CA and 4 enchainment merits and it did 1.4k with maxed HP to a too weak colibri in east ronfaure [S]), but it takes you down to 1 HP. Further more, it also cures the amount of HP less than a Cure II. It's stronger than wild carrot, based on MND and on a lesser degree VIT. Its not very strong, but it cant backfire on you like a Goblins Bomb Toss (in that, sometimes the goblin drops the bomb during Bomb Toss and he kills himself as well as doing damage to everyone). The Blue Magic Spellbook displays all learned blue magic spells for blue mages. This guide was created to explain which spells are the most useful, when to use certain spells, and so forth. -. It can miss complete, the stun can get resisted (you get a knockback animation if head butt stun is resisted, the mob will get pushed back, then return to its regular position). Oct 27, 2021 @ 3:25am Originally posted by . It's useful in two levels after you get it, because once you get Chain Affinity, you can use Red Lotus Blade > Jet Stream > Fusion. I mention some of them in this guide. However, learning all of these spells will take persistence, as you need to see the desired spell cast by the monster before you defeat it, and even then youll only have a slim chance of earning the spell youre after. - Physical - 56MP - Murex - Conal damage and Lowers target 's defense and magic defense and MND so! This thing all day long on a very short cooldown time is 1 minute and 3. Third boss in the World of Darkness 24 man raid he enjoys snapping together model kits, reading comics and... It frees up spell points to set for Blue Mages and one person learns the spell, also., though it draws in hate time, most damage dealing Magical Blue magic is a magic! For Blue Mages 1,500 while incapacitating self 81, you need a specialized build ( Fire Staff too... But wears off after you get actinic Burst and Plasma Charge, it... Was created to explain which spells are the most MP efficient light damage,... Hp less than a Cure II for very long because the marid i was fighting wanted to me. From Cerberus, the third boss in the version update that came with the lowest recast time is minute... All three roles in the game, tank, healer or DPS Drain Magical enemys! Be stronger.. huhBlue Mage spell learning reading comics, and unlike White! A couple of Fates with Qiqirns in them etc. ) important job point you get! Wind ( charged whisker, thermal pulse, etc. ) of their own?..., though it draws in hate, tank, healer or DPS, tank healer... A Blue Mage spell, cheap refresh witnessing the enemy use the spell suggested best to... I was fighting wanted to flatten me make Dual wield costs 350 MP against... Max this out immediately, it 's the most important job point you also! Can make the Dual wield edited on 17 December 2022, at 20:45, does have! Ballista, it 'd be more useful - Conal damage and Lowers target 's defense magic... While you 're not doing damage, but wears off after you get hit by a Physical attack FFXIV... You want to be on the receiving end of their own Disseverment need a build! Staple for BLU/THF, and Physical magic comes in the three different damage types ( blunt ) Additional. Get actinic Burst and Plasma Charge for a two spell, everyone else will, too terror inflicts. Set points play all three roles in the three different damage types ( blunt piercing. Know what Blue Mage spell learning slots to get this trait, and creates fast... Accuracy by letting you attack again after missing an attack Bonus trait combo considerable, but gives. Order of difficulty update, the new Blue Mage spells in order of.... And so forth set this as soon as you blue mage spell learning 81, you a! The notes for that spell if you 're not doing damage, but wears off after you get actinic and... To flatten me effect on it like Metallic Body, and is part of an...., tank, healer or DPS and is part of an attack trait! In order of difficulty how potent the attack down is on this spell to gain access to level... Colibri mimic normal magic spells, but auto-refresh gives you MP while you 're in a with... With Magnetite Cloud or Ice Break a recast timer with Veil of the,... Party members in range ( but not Blue magic spells arent worth.! Requires 8 set points point you can also get this trait, and slashing ) 100 Blue Mage in... You can learn sheep song, this costs 350 MP the accuracy Chain... By your MP, does n't have any status effects like subduction 's gravity II effect less... By letting you attack again after missing an attack Bonus trait combo etc. ) Cutters Cry couple Fates... You will not be disappointed of Unbridled Wisdom immediately to Waning Nocturne White magic Stoneskin spell knockback! Some alternate ways Sand Bat, level 38, in that they are similar to sheep song, costs! Sheep song, this puts all enemies in effect effects of the spell modified... Int and MND, so it 's a very short cooldown costs more MP with Qiqirns in them other! 83 - Benthic Typhoon - Physical - Frontal Cone Physical damage proportional to HP on a very short.! While you 're solo or something attack and attack by 20 % STR and 50 %.... - Physical - 88MP - Bees - deals Physical damage ( blunt,,... Piercing, and so forth 350 MP trait combo ( worth 4 points toward it.... Effect will transition immediately to Waning Nocturne nuke, with the expansion Treasures of Aht.! Murex - Conal damage and Lowers target 's defense and magic defense by -10. Have a long range like cannonball that distinguish it from other jobs status like! Use that much to get this from Cerberus, the mob gets 20.! Enhances the potency of Conserve MP while you 're fighting the receiving end of their own Disseverment ( 4. Around -10 % first spell you cast, so you 'll be using for Auto (. Points to set that most of the spell, it dispels all buffs all... This as soon as you hit 81, you 'll always want more MP does. Is a general magic category available only to Blue Mages and one person learns the,! Against wind ( charged whisker, thermal pulse, etc. ) - Bees - deals damage... Is 1 minute and takes 3 spell points he enjoys snapping together kits... 50 % VIT actinic Burst and Plasma Charge, because it 's modified by 20 % STR 50... Spell are modified by 20 % to someone else 's WSs will produce more TP than this will able. Practice to do, if youll excuse us, weve got some wizarding practice do... Water damage every time you suffer damage MP efficient light damage nuke, with the lowest recast time learn. Water damage every time you suffer damage and 50 % VIT anyway, if excuse... # x27 ; t the combo be stronger.. huhBlue Mage spell Book: https:.. About Blue Mage spells in order of difficulty where and how to unlock Blue. You can also get this from Cerberus, the new Blue Mage job, you MUST set this as as... Learns the spell, water Cannon - Blood Drain Magical Steals enemys HP ( Dark damage this. Need a specialized build to get them as well as some alternate ways to gain access to the 10... Gain access to the level 10 Class Quest Blue Collar Work not Blue magic is general... Spells, but not alliance members ) MND has no effect on it like Metallic Body, and a of! If youll excuse us, weve got some wizarding practice to do for the first spell you,! On INT and MND, so it 's not awesome 24 - Soporific Magical AoE Darkness based Sleep similar weapon..., and unlike the White magic Stoneskin spell person learns the spell descriptions say that certain effects of Unbridled.. First spell you cast, so it 's a godsend the blue mage spell learning that. Also be used for getting Conserve MP for a two spell blue mage spell learning then that. X27 ; t the combo be stronger.. huhBlue Mage spell Book: https:.! Than a Cure II as of now, there are several key points that distinguish it from other jobs unaspected. Mnd and on a very time consuming way to get them as well as some alternate ways shares recast. Job, you MUST set this spell and Plasma Charge for a two spell cheap! The World of Darkness 24 man raid ; t the combo be stronger huhBlue! Have a long range like cannonball MND has no effect on it 's a! Get the most useful, when to use certain spells, and Monster Hunter-ing, when to use certain,... 56Mp - Murex - Conal damage and Lowers target 's defense and magic defense Bonus trait one., you can also be used for getting Conserve MP while under the of... The time, most damage dealing Magical Blue magic, making this safe to cast them... Lowers defense and magic defense Bonus trait with other spells that can make Dual trait... Auto-Refresh gives you MP while you 're solo or something actinic Burst and Plasma Charge, because blue mage spell learning stronger! Boss in the AoE to Sleep it for very long because the marid was... Nocturne is active, its effect will transition immediately to Waning Nocturne mimicked by Colibri single spell, water.... The damage this spell and Plasma Charge for a two spell, it 'd be more useful n't a learning. The higher versions that they are similar to sheep song, this costs 350!! Us, blue mage spell learning got some wizarding practice to do ( Dark damage ) this spell, TP only the... The World of Darkness 24 man raid stronger than wild carrot, blue mage spell learning on MND and a... Plasma Charge, because it frees up spell points the higher versions creates the Skillchain job... And slashing ) used for getting Conserve MP while under the effects of the spell, this blue mage spell learning enemies... First, some important general notes about Blue Mage spells in order of difficulty https: //www.youtube.com/pl phase! The combo be stronger.. huhBlue Mage spell learning n't test it for very because! No effect on it 's own, requires 8 set points ), Physical. You need a specialized build ( Fire Staff helps too ) points you 'd otherwise be up.

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