Her basic skill values are also lackluster, while their effects are disjointed enough that Medusa suffers an identity crisis in the sea of strong Lancers until her NP damage takes off. Elisabeths other aspects are, sadly, not up to par. Furthermore, her innately high Star Weight is more of a hindrance than an actual benefit, as she pulls away Critical Stars from teammates that could make better use of them than her. While Imperial Privilege is a fantastic boost to both his attack and survivability, it is also inconsistent due to its 60% activation rate per buff. His raw damage is incredibly high and terrific for one-shotting small bosses, but it is offset by his extremely poor survivability. His damage potential is nonexistent until his NP Upgrade and his buffs all fall off after one turn, which makes him mostly deadweight afterwards. His sole weakness is his complete lack of defensive options, which tends to be of little importance if the enemy has been surgically removed from the field. They also have a plethora of self-offense buffs, including Crit Damage, ATK, and bonus damage against Genji-trait enemies. Despite this offense, he still retains his counterparts excellent survivability through Protection from Arrows, making him a great F2P Servant who can provide both safety and damage potential. Coupled with his lack of steroids (which will be remedied by a Rank Up Quest in the future), his offensive power is far behind most Assassins of the same rarity, and even behind some of lower rarity options. Often used alongside the Chaldea Combat Uniform Mystic Code, Mozart is an effective facilitator in many 1-turn setups for Critical-centric Servants, as he can guarantee a 100% Critical rate for the entire team on Turn 1, something no other Servant can do by themselves. She also notably has a passive that makes her unable to die from Curse damage (surviving with 1 HP). Her use outside of the most challenging content remains limited however, and any quests where damage is key remains Jeanne's largest weakness. Her sustained damage is low, and she needs a very specific team composition, as well as enemies wave consisting of three enemies to keep her Noble Phantasm chain going. She comes with an NP-per-turn skill, which gives her easier access to her NP (albeit slightly delayed), and also gains a sum of stars each turn, although she has no reliable way to gather the stars herself. Double Servant compositions are considered.All 5* Servants are excellent! Rider of Resistance certainly has some nifty tools, including an ever useful 30% NP charge and a combination of the holy trinity of damage buffs for his AoE Noble Phantasm: Card Performance , Attack andNP Damage buffs. She has a 3-turn Quick buff that is unfortunately tied to her 1-turn evasion, which may lead to situations where Masters must choose one or the other. One look at Altria Pendragon (Lancer Alter) baseline stats is enough to impress any Master, and she combines her high attackwith a solid hyper-offensive skill set that can devastate any enemies standing in her way. After her skill upgrade, she becomes more effective, although before then it is as if she purposefully makes herself difficult to use (perhaps as a grudge against the Master's deeds in her Lostbelt chapter). Unfortunately, Orion is, quite frankly, much weaker outside of Arts teams. Her Anti-Saber niche grants her some special usage, as she can potentially outdamage most Archers, but she lacks their defensive benefits against Sabers. Kiyohime is another member of the F2P farming club. He will generally be sidelined when farming or when more raw power is needed. With excellent hit counts on her Buster cards, her NP Gain potential is rather good. An essence is part of a complex group of currency items used for crafting equipment. She does suffer from low stats, particularly her ATK stat, given her status as a bronze Servant, and it can be hard to use her to her fullest potential given her low HP pool and only one turn of Target Focus, but she still fills in as an ST Buster damage dealer relatively decently. For starters, Asterios has extremely poor durability due to his class, low base stats, and complete lack of skills that offer hard survivability. Her NP will provide her with a rainbow buff before damage, and refunds a base 20% NP Gauge after damage is done. However, due to being highly dependent on certain cards and card chains, Musashi can be frustratingly inconsistent when things dont go her way. Her effectiveness is tied to her team line-up. She provides team support in the form of ATK and Critical Strength buffs, and an AoE Arts Resist debuff, all with decent numbers. Despite his low base stats due to his low rarity, Caligula has enough steroids to deal astounding amounts of damage when all of his skills are active. This is further compounded by her Buster-centric card distribution, which leaves relatively sparse opportunities for card-based NP Gain. Farming multiple waves especially can be tricky if the enemies have high HP numbers, as her Arts Effectiveness buff only lasts a single turn. 28 posts, 4/2 9:05PM. Still, Helena suffers from obscenely long cooldowns, poor survivability, and lackluster NP gain that thoroughly debilitate her for quests that require more sustain. Nilou Support. Sadly, her Caster class does reduce her overall damage performance by quite a bit, especially if she gets debuffed by her own NP. Nightingale possesses a good supportive skillset, being able to keep her teammates alive, provide a powerful targetable Buster buff, and also being able to contribute offensively with her Berserker class. Captain of the Nautilus, Nemo, primarily operates as an ST Arts Rider with an affinity for waterside battlefields. For herself, she has a 20% NP charge, Evade, Crit damage, and Quick buffs. Pre-upgrade, she provides a party DEF boost, 10% NP Gauge to all allies, and an additional 20% NP Gauge to a single ally of choice with the added bonus of a sizable ATK boost, at the expense of her own ATK (which may not necessarily be a bad thing, since her primary role is not offensive). Arjuna does possess good base stats and a decently strong AoE Noble Phantasm, enough to fulfill the role of a farmer very well. C2. The Flagship Saber, can provide benefits to the team with her Charisma and has Prana Burst to enhance her Noble Phantasm. Well, she's good for quick teams, but quick teams are altogether pretty bad now/are completely outclassed by Buster teams with 2030 and Merlin. While Jeannes skills are mediocre, if not somewhat weak, her bulk and Noble Phantasm make her an amazing tank that can protect teammates and can fit well in any stall team. With her flexibility on her NP, she can work with various supports. Yet, unlike her many of her AoE Berserker peers, Paul Bunyan provides more value than just her farming alone. His on-demand Taunt skill only lasts for 1 turn, and while his Noble Phantasm provides a Defense buff, critical stars and a Taunt for 3 turns, getting Leonidas to 100% NP gauge in good health is often fairly challenging and requires help from the team. Defensively, however, his kit is relatively sparse, with only a self Evade skill that is tied to his Star Gather and Star gain effects. Her NP provides impressive Critical Damage and ATK buffs for all allies, with further enhanced Crit Damage buffs specifically for allies with the "Entity of the Outer Realm" passive (mostly other Foreigners), while also providing a flat 10 Stars per turn and inflicting Terror on all enemies. Adding "+" means the servant's rank increases by 1 step given certain conditions: purpose, combo, role, team synergy. Despite a strong set of skills,and fairly impressive NP Spamming capabilities, Assassin of Paraiso is let down by the combination most Single Target Assassins suffer from: a low damage output and having to compete with Ryougi Shiki. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Considering her main selling point is to continuously apply Guts on her ally, this is the Achilles heel to her viability. A very powerful Heaven's feel which comes with a demerit of 500 HP per turn. Her defining features are her ability to stun-lock / charm her lock enemies with a kit that already has a high amount of survival tools. While she lacks any fancy frills or defensive skills to protect herself, Saber Alters sheer offensive might makes her an excellent starter Saber. Still EMIYAs regular card and NP damage can be a little lacking without the backing of his skill set. All in all, he is a highly valuable Servant with clear strengths and weaknesses who can be used virtually anywhere provided he is given the necessary tools for the job. Her first skill is purely defensive, giving her a 3-time Invincibility with no turn limit, and up to 100% Debuff Resist for 3 times, also with no turn limit, making her nigh invulnerable to various debuffs or damage for a period of time. The rest of her potential is locked away behind all her upgrades. As an added bonus, her NP poisons the enemy and applies Sure Hit before damage, making sure that Evade skills will not pose a problem (which tend to be frequent for Assassins, a common target for her). Outside of farming, Anastasias plethora of debuffs, her Charisma and her Stunmake her a good main damage dealer in AoE fights especially when supports can provide the sustained damage and survival she is meaning. An explosive Berserker, Beowulfs immediate burst from either his upgraded Noble Phantasm or Critical ( upon completing his Rank-Up quest) is quite astounding. Hawkeye B+ gives him both impressive star generation, even on his three Arts cards, and a staggeringly high critical damage for 3 turns. Still, her pure damage performance by herself is rather lackluster, being dependent on supports to bring her up to par with competing Berserker. His damage output is on the higher side amongst 1*-3* Servants due to a balanced BBAAQ deck, strong base attack, Independent Action and a high level of Charisma. Thus he fails to carve out a long-term niche for himself once a Masters roster becomes more developed. On paper, Avenger of Shinjuku seems quite decent. She has a Quick/Arts/Critical Strength buff of modest values, a Star Gather / Debuff Immune / Buff Removal Resist buff, and most notably a 2-time Guts lasting 3 turns that comes with a small NP charge. Her NP is the first to have the effect of granting a special type of Invincibility that cannot be pierced by Ignore Invincibility effects, with the number of hits scaling with overcharge. In addition, his skill cooldowns are so terribly, that using them twice is often not an option. Not only does he have an absurdly high Noble Phantasm damage modifier, the fact that he sacrifices himself allows Arash to effectively bring in another teammate from the backline, creating numerous possibilities for team building in many farming setups. These skills alone make him a fantastic combination with the Chaldea Combat Uniform for Masters who enjoy employing buff stacking setups with high burst damage. However, while his deck heavily improves his capacity for destruction, his Star gen and NP gen take a hit, even with his monstrously high NP gain per hit. Her Berserker class, high accessibility, and AoE Noble Phantasm make her a good general farmer for most Masters, particularly for those who still lack stronger options. He provides a good variety of party buffs, and serves as a decent single target Saber for Masters who lack higher rarity options. 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