You have advantage on Wisdom (Perception) checks that rely on smell.Regeneration. The part you quoted listed the damage as 2d6 + mod. Size. I've learned to keep my ears and mouth shut since most people are just trying to take advantage of me anyway. You've further developed your innate troll regeneration, making you even more difficult to kill. You have an additional head. | Starjammer SRD Speed. It is rare for half-trolls to be raised among trolls, but as one of the strongest taboos in troll culture forbids the consumption of one's own progeny until they are grown, half-trolls born into the tribe are usually left as foundlings in places the trolls regard as too dangerous to attack. It be our lot to suffer and our duty to fight back. I could also see moving Bite here if the Regeneration upgrade is plenty for the prior feat. Extra eyes. Your base walking speed is 30 feet. Both males and females have a variety of tusk styles ranging from small to large, they also feature a wide range of wild hair styles. Size. Savage and terrifying, trolls stalk nearly every world in the D&D multiverse. | Monad Echo SRD Please enable JavaScript to get the best experience from this site. These tribes tend to establish themselves close to smaller human villages or settlements, especially if there is a well-traveled road nearby that can provide wayward travelers as an occasional food source. When making a skill check with one of the chosen skills to interact with creatures, plants, or terrain from an environment chosen with your Environmental Adaptation feature, you have advantage on the check. In this article, we will take an in-depth look at Trolls for DnD 5e enthusiasts so that you can get up and running with all their unique properties quickly! | d20HeroSRD But there are Trolls who rather have a peaceful life.Size. The only language they know is Giant, in case your party wants to try talking to one. Their bodies look thin but surprisingly strong, with thick hides that help protect them. Maybe could add a skill specific about beasts as they also have beast . Just my opinion. Additionally, when you spend hit dice to heal, you regain an extra 1d6 hit points for each hit die spent. Increase your Natural Armor to AC 14 + your Dexterity modifier. Cuban-sounding accents are more common among forest trolls. | Dungeon World SRD Speed. This has made their blood extremely valuable for poisons and potions. Before making an ability check or saving throw, you can heed the wisdom of the spirits to gain advantage on the roll. Most are chaotic, while almost none are lawful. Many half-trolls engage in destructive behavior, but many more have enough self-control to simply come off as uncouth.Size. Still puzzling over deformities. You gain proficiency in the Nature skill. They carry names more as a convenience to the races that rely on them than for their own purposes. Do the abilities and description make them seem interesting? Half-trolls tend to have thick hair that grows out very quickly. You ignore the harmful effects of cold climates up to -50 degrees Fahrenheit and you gain resistance to cold damage. Your Wisdom score increases by 1. They normally inhabit mountain caves or deep forests and force races that wish to trade for troll crafted items or special ores to come to them in their remote homes. All half-trolls have known hunger at least once in their lives. Troll 5e Lore Trolls are an extremely common monster across the lands of Faern. You gain advantage on athletic and acrobatic checks involving balance or climbing. Afterward, their mental attributes are all negative, with a Wisdom of 9 and Charisma and Intelligence only 7. (I am aware I'm going outside the bounds of what Wizards is willing to accept by even permitting Large PCs.) If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You are using an out of date browser. However, their range of color is even broader as many appear in shades of blue as well as tints of green. These civilizations are generally very old and often maintain practices that more modern societies would consider barbaric. Whether under a bridge, in dense swamps, or overgrown caves of the Underdark, there are dozens of places to drop a troll or two into your D&D campaign. You cannot reduce the damage if it is acid or fire damage.Thick Skin. I am interested in your opinion of the race. Over time, as trolls gathered in great cities, their influence was lessened. Increase the damage inflicted by your Claws trait to 2d6 + your Strength modifier. Like goliaths, they tower over most other medium humanoids, but unlike goliaths their proportions are distinctly non-humanoid. Size. | True20 SRD Woodland lore. This world don't give us nothing, traveler. Hit: 11 (2d6 + 4) slashing damage. The troll dies only if it starts its turn with 0 hit . 2023 Wizards. You have advantage on death saving throws. You have resistance to one damage type of your choice, other than bludgeoning, piercing, or slashing. Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. Troll Healing: When using hit dice to heal after a short or long rest youmay add 1d6 to each hit die rolled. You gain darkvision. | Basic Fantasy SRD. The troll makes five attacks: one with its bite and four with its claws. Roll20 uses cookies to improve your experience on our site. The two most common types of trollkin are night whispers and stonehides. Bite. Thraka Or, "The Back Butcher", at her trial. Iron Worker: You gain proficiency with blacksmithing tools. However, references to other troll sub-species are littered throughout 5e, which will be explored in their lore below. He has a particular love for games like Pillars of Eternity, Skyrim, a variety of beloved RPG titles, which has in turn led to a fascination and love for playing Dungeons & Dragons, and writing fiction. However, despite still having a passionate and mercurial temperament, the average half-troll is markedly less chaotic and wild than a full-blooded troll. | Open Fantasy SRD Dreadlocks and braids are very common hairstyles, although facial and body hair is uncommon. However, you should ensure never have a troll be fearful of anything while their Regeneration features are still active and they know that they are immortal. Age: Adult: 13, Elderly: 65 Alignment: Almost always Evil Size: Large. Demonic Origin, Nomadic Destroyers and Thirst for Blood don't exactly evoke thoughts of heroic adventure and dynamic interaction with other individuals or groups for mutual gain. Choose one of these subraces. Challenge 5 (1,800 XP) Keen Smell. Darkvision. At the heart of ancient Kalimdor lay the Well of Eternity, an enormous lake filled with powerful energies. Some believe that trolls are related to giants in some way, but there is no concrete evidence connecting trolls to the progenitor giants Annam All-Father. When it comes to the trolls abilities, they start taking on a lot more personality. Troll deformity: The physical shape of a troll is twisted and deformed. Trolls are driven primarily by hunger. Half-trolls bear visible signs of their giant heritage. Natural Armor. All comments welcome. Your severed body members (fingers, legs, and so on) are restored after a short or long rest. Languages: You speak, read and write Common and Troll. These hit die are d6s and can be used to regain hit points over a short rest just like your normal hit die. In some settings, trolls overall are less monstrous and prone to evil, resulting in many who regularly interact with other races and take up a life of adventuring. If you hit with them, claws deal 1d4 + Strength modifier slashing damage, and fangs deal 1d4 + Strength modifier piercing damage. Half-trolls age more quickly than humans, reaching physical maturity at around 12 years old. Ability Score Increase. Generally have two arms, two legs, and a head. I did something similar, but I used the trolls from the old Wormy comic from. The cave troll has advantage on Dexterity ( Stealth) checks made to hide while in rocky terrain. *Height = base height + height modifier The number of hit dice you can expend increases by one when you reach 6th level (2 hit dice), 12th level (3 hit dice), and 18th level (4 hit dice). Trollkin tend toward neutrality of one kind or another. These beliefs stem from the troll religion centered around their birth from a daughter of Vaprak, the bastard son of Annam All-Father. Regeneration. The trolls were among the first and most prolific. Trolls reach adulthood at the age of 17 and can live for well over 200 years,Alignment. While many trollkin share a rough and unkempt appearance, their inhuman lineage can show itself in a wide variety of forms. You also can think of other exciting interpretations to mix things up, like trolls targeting the largest player and then trying to run away with its prey or having them target casters that use flashy spells that catch their attention. They tend to have some shade of green for their skin color as well as either gray or black hair that is sometimes tinged with green notes. Multiple arms. The horns deal 1d6+strength on a hit. 19-20: The troll is decapitated, but the troll dies only if it can't regenerate. This supplement is for 5th-edition Dungeons and Dragons. They enter adulthood in their late teens but are not considered fully mature until attaining a half century. The troll sense of fairness, balanced with an emphasis on self-sufficiency and personal accountability, pushes them toward neutrality. They should approach combat without fear or hesitation while not taking any care toward strategizing or focusing on targeting enemies in a particular order. | 5th Edition SRD After all, their bodies can usually handle the strain. Night whispers tend to have darker skin tones and slighter builds than their cousins. They do not think through plans or schemes to get their food and instead prefer to kill their prey with brute force. | 2d20SRD You made a mystical bargain that involved trading in a portion of your trollish power for increased mental abilities. Their Bite is made with a +7 attack modifier and deals 1d6 + 4 damage of piercing type or an average of 7. their Claw attack is also made with a +7 attack modifier. Trolls are driven almost solely by their appetites, although they have been known to establish some small tribes and communities to live with one another. Their long arms, strong legs, quick reflexes as well as their incredible agility and strength make them adept hunters. I added Bite because an upgrade to Regeneration alone didn't quite seem like enough. Night whisper trollkin trace their ancestry to enigmatic fey creatures from the Shadow Realm. The linked player race lends itself well to a fighter or barbarian. While often horrific in appearance these deformities rarely inconvenience the troll and are often a boon. Your Powerful Build trait is replaced by the Large Stature trait. Troll blood is capable of rapidly regenerative its flesh, even after decapitation. If the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. You gain the Bite trait. Choose one of them for your character. Due to shared experiences and similar outlooks, urban half-trolls almost always gravitate towards half-orc neighborhoods, where they find they fit in better, if not perfectly. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Though their powerful metabolism grants them good health and staves off the physical decline of old age, it also reduces their overall lifespan, and they usually don't live as long as their human counterparts do, at 60 years old.Alignment. Yes, the Troll stat block explicitly says that the troll does not die when it reaches 0hp unless something prevents it from regenerating that round. However, in peaceful times, it is not unheard of for the troll parent to make visits of varying frequency to check up on their child's growth. Natural Weapons. Your Dexterity increases by 1. Until then, a severed part acts on the troll's initiative and has its own action and . Your Wisdom score increases by 1. So, if the origin of the trolls comes up in your campaign, I recommend just picking the story that makes the most sense, especially if it plays into the plot. You can speak, read, and write Common and Troll. Their highest ability score is their Constitution at 20, which reflects their regenerative ability well. You have advantage on Wisdom (Perception) checks that rely on smell. Spell: Druid Grove (5e) Guide for 5th Edition D&D. Grove is one of All D&d Spells available in Dungeons And Dragons 5th Edition. Though their drives are weaker than those of their troll parents, half-trolls are still very passionate and individualistic. You can tap into the trolls greatest ability to stave off damage. Trolls were green and flabby, measuring six to seven feet in height. I believe the whole point of the 2d6 is that is the Large damage from the Medium damage of 1d6. Claws. | d20PFSRD Words like "yo" (a greeting) and "mon" (man) are common expressions. Most have either yellow or green eyes or eyes like their other parent's species. You take no damage from falling. Why You should play. Skills Perception +4, Stealth +5 Senses darkvision 60 ft., passive Perception 14 Languages Giant Challenge 10 (5,900 XP) Special Traits Keen Smell. The other half of your race is what allows you to join the ranks of society as an adventuer thus allowing you to follow a class path etc..Voracious appetite etc should'nt be a racial trait just roleplay that stuff if you want to be hungry or eat people and let the DM roleplay it out with you. Regeneration is tricky. Rot Troll - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. In most worlds, trolls are known for being chaotic evil, though exceptions exist, particularly among exiles living near other races. Finally, they have an Armor Class of 15, a speed of only 30 feet, and 84 hit points. However, they still have a +2 to their Perception and Darkvision up to 60 feet to help them sniff out prey in any environment. You can hold your breath for up to 15 minutes, you gain a 30 ft. swim speed, and you gain darkvision out to 60 feet. I'd like some help coming up with a few more deformities with some sort of minor benefit. Ability Score Increase. Though you appear small and deformed to the other trolls, you possess strange powers that cause them to regard you with a mix of fear and reverence. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. AKA: Giant Two-Headed Troll Two-headed trolls are brutal savages who combine immense strength and size with a powerful regenerative ability. Sometimes they have wings, tails, and/or horns. There are no Large weapons in the PHB or DMG. Midgard Heroes Handbook 2018 Open Design LLC; Authors: Chris Harris, Dan Dillon, Greg Marks, Jon Sawatsky, Michael Ohl, Richard Green, Rich Howard, Scott Carter, Shawn Merwin, and Wolfgang Baur. 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