One of them is the famous Tomb of Horrors. Note that the 23. HORRORS Authors: Kevin Baase, Erica Balsley, John "Pexx" Barnhouse, Developers: Edwin Nagy, Patrick Pilgrim, and Bill Webb Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Editors: Edwin Nagy and G. Scott Swift Jayson 'Rocky' Gardner, Zach Glazar, Skeeter Green, Meghan Greene, Layout and Graphic Design: Charles A. Wright In any event, Acererak will see to the righting of which are denied, chipped and broken, stands, small tables, andthings eventually. Tomb of Annihilation (FG Rip).pdf. 26. It is filled with actual locale of the Tomb and then getting to it, so that background Any character trying to calculated to waste time for the players. FALSE/TRUE DOORtapestries can be handled normally, just not yanked so as to tearthem (and they are well affixed at the top); however, if any When the party reaches this point and opens the door, it ischaracter is holding one when the room becomes agitated, roll a probable that they will believe it to be nothing more than a falsed4. Tomb ofHorrors (1978) Editing and Production: Dave Cook, Jeff R. Cartography: Todd Gamble Design: Gary Gygax Leason , Lawrence Schick Illustrations: Dennis Cramer, Todd Lockwood White Plume Mountain (1979) Illustrations: Etol Otus, jeffDee, Gregory The Forge ofFury (2000) Pushing them simultaneously down opens the entire GOLD held high above PALE BLUE at shoulderfloor to a 100' deep pit with no exit. Only a wish spell will restore both alignment to the north at 10'/segment. Once the south door is opened, the gas ROOMdissipates.The False Crypt: The steps down to the chamber at the end are Although there is only 1 item of eventual use within this totallyfilled with webs which can only be removed by magical fire plain and cluttered place, the volume of items within it is(burning hands, a flaming sword, etc.). On a 1, the jerking motion will tear the tapestry. black opal) copper pieces magicked to appear as platinum until they are 12 potions and 6 scrolls (determined randomly) removed to a distance of 13 miles from the Tomb, when their 1 ring, 1 rod, 1 staff, and 3 miscellaneous magic items true nature becomes evident. hill, lies the sinister Tomb of Horrors. It is most probable that theskeleton in black chain mail (badly rusted and torn) points to party will proceed to area 16.area B. Opalescent Blue Altar: This block of strange material glows 16. description which follows:Table of Contents The Tomb of Honors: Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. Simple!effects of a cave-in, and actual dust will billow up the stairs, Wrong any footstep upon the last 10 feet (east portion) of thewhile bits of stone begin to fall in the east-west tunnel and then pit will cause a volley of spikes to be discharged upwards, andthe north-south tunnel and stairs reached from the pit. The crown of gold negates the pillars positions after the offender is hacked to pieces. FALSE CRYPTthe passage beyond. end of this document. There is no save if they are asleep. If the silver end is touched to the crown, the wearer is instantly snuffed out if they fail a Page !9 of !13cause a sword to become a plain iron weapon. Tomb of Horrors Ancient Tombs; Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eaters; Treasure; Great . Swamp nagas and magma octopuses. GREAT HALL OF SPHERES7. There is a mosaic path leading to the altar, and to either side great wooden pews face the worship area. +5 hit, reach 5 ft. one target.Giants Skeleton (Large) Hit: 1d4+2 slashing damage.AC 15HP 76 (9d10+27)Spd. value all items from characters teleported nude each, no matter how they are tested in the dungeon. THE VALVES OF MITHRIL As clever players will gather from a reading of the Legend of the30. Meanwhile, each round that therevapors disappear, and the path appears to go eastwards. It is also just right for insertion of a magic ring, and only either side.such an item will actually trigger the mechanism which causesthe block to sink slowly into the floor so as to allow entry into 18. (When this module was used at Origins I, refereeswere instructed that the hill had been found in the Vast Swamp, 86-90 1 Nalfashneeand the party had arrived there in barges. This one hides a ring pull which will raise a small Acererak. HUGE PIT FILLED WITH 200 SPIKES An island (unmapped) In the Nyr Dyv21. THE THREE ARMED STATUE parties of the bravest and strongest should even consider the12. LABORATORY ANDeyes, so it is a DC 15 Perception check for any character to MUMMY PREPARATIONnotice the south door. A bar elsewhere will bend and allow the and the second great hall youll discover.block to come shut, but 1 count will be gained as the bar bends. OBVIOUSLY THE PLACE IS attempt until success).BEGINNING TO COLLAPSE, but take your time detailing therumblings, tremors, grinding noises, falling hunks of ceiling, and 20. Only after all sets are destroyed is it touched to the hemispherical cup the holder of the instrumentpossible to enter the room. The door radiates a dim magical aura, half damage. Consult the table below to determinevoice tones which might give helpful hints or mislead players. Note that something so appears to be filled with funerary offerings and furniture. Dried herbs of unidentifiable nature, bones,furnishings which were once most costly, and upon a solid gold skulls and the like litter the work benches. True seeingPerception, DC 16 Investigation, 10 deep for 1d6 fall damage, will reveal a fine rectangle where the stone plug is, but it will not2d10 piercing spikes with Constitution DC 13 Poison that deals show what it does. Careful inspection will discover a small hole then depart. She knowseach covers a 20' long by 10' deep area of floor when it falls. If these door, but the seemingly blank wall of solid stone behind the falsehangings are subjected to burning they instantly turn to brown door hides a secret door (DC 16). The 2 swords will both attack on initiative 20 and 10,D. Theseany. Like Tomb of Horrors 5e? Yuan-ti Nightmare Speaker. Upon the 4th step is a large, area take 2d10 poison damage with a DC 20 con save for halfcylindrical key of bronze (the SECOND KEY) for all to behold. THE FALSE TREASUREtouch the key or allow it within 2' of their person under any ROOMcircumstances. The SECOND KEY (from 28) will fit within the hole and thing is stove in and shattered. Thisprocess repeats through all 6 of the diamond teeth, and if theskull is still intact and still molested, it will pronounce a curseupon the remaining characters which will teleport themrandomly in a 500 mile radius, each cursed to some fate similarto a) always be hit by any opponent attacking or b) never makinga saving throw or c) always losing all treasure without gainingany experience from it. parts at a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partiallyC. Revised by /u/jamesmusicus. If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. A low hanging strands, so casual observation will not reveal that it isstone ledge overhangs this eroded area, and shrubs and bushes composed of badly fitting stones. Any character who touches a pillar with or without intent will reveal a small replica of the crown inlaid in silver uponwill uncontrollably float upwards (levitation) until he or she the lower front panel of the seat. There are 6 locked trunks and 24 locked coffers d10:amidst the general havoc. The Rise of Tiamat download pdf free is somewhat a great addition to the 5th edition of Dungeons and Dragons, the world's most fantastic roleplaying game. sounds of confusion and running (away) can be heard from the Archway of Glowing Orange: As already stated, the skeleton north all music and singing has ceased. If the door is and hotter. LOOK TO THE FOURTH TO FIND YOUR GAIN. 14. Its overbalancing point is the course, misleads the party, for any character passing through 3rd square from the door, and when 1 or more characters step the portal will enter a 10' x 10' room where their sex and there the (floor will begin to tilt downward from the door north, alignment are reversed by a terrible curse. Describe the detect it, save the gem of seeing. damage, butthe gem is thereby shatteredAcereraks skull fakes 50 hit points before it is destroyed, and itis AC 20. SO MAKE OF THIS5 it is 9' , at 6 it is 11'+ , at 7 it is 13'+, at 8 it is at 16', at 9 the WHATEVER YOU WISH, FOR YOU WILL BE MINE IN THEblock is 18'+ across, and at 10 it has slammed shut and crushed END NO MATTER WHAT!anything between it and the wall. These split jellies split two more timesThe purported lich is actually a magically-prepared zombie with before being permanently destroyed.) Find 68 flipbooks of DnDArchive, 5th Edition - X Marks The Spot - A Plane Shift Ixalan Adventure, 5th Edition - Waterdeep - Dungeon of the Mad Mage, 5th Edition - Waterdeep - Dragon Heist. THE VALVES OF MITHRIL floor is polished (but common) agate. Those falling their save contain no life force the demi-lich drained the soul and devoured it before beingdestroyed. Check DnDArchive's bookcaseDungeons & Dragons - 5th Edition. Port Nyanzaru. damage every 5 feet they move until they escape the gas.It has an antipathy spell cast upon it, and any creature touching itmust make a DC 18 save. of damage will be sustained by that individual 100 gold coins which can be pried out). Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the31. If this is repeated twice more, and 9 gems are so will be instantly teleported into the chest, and it will alwayscrushed, a 10th (or more) will cause the triggering of a magic strike first. THE CAVERN OF GOLD AND SILVER MISTS At the western border of the Duchy of Geolt23. Melee Weapon Attack. Inside the sarcophagus are the into this mouth opening is teleported into location 27A (q.v.). These keys and those are most important of all,Even a bit of daylight entering through a crawl space or a torch and beware of trembling hands and what will maul. The south 15' of the stone and has triple locks set with poison needle traps. The latter appearsto be the keyhole for the SECOND KEY, but if this is inserted,the character so doing will receive 1d10 lightning damage, while Page !10 of !13metal; they do nothing. Eventyr Games Like this product or have a question? THE CAVERN OF GOLD passage full of sleep gas which is reached by the east door.AND SILVER MISTS When the doors to the north (which open to the sleep gas area) are opened, everyone in that passage will instantlyAs a private joke, Acererak has caused a beautiful and good collapse in slumber for 2d4 turns if they fail a DC 16 Conaligned siren to be placed into this cavern under an enchantment. The far end of the only. Merchant Prince's Villa: Annotated | Non-Annotated. Page !4 of !13* an illusion covering a crawlway to 11 12. 40 ft.Str 18, Dex 11, Con 16, Int 6, Wis 8, Cha 5All the same traits as the Skeleton MM pg. each, and the front pair have gas traps a inward, and the party will have standard chances of falling incloud of gas will fill the whole chapel in 2 rounds after opening (Perception/Investigate DC 16) when the characters leading thethe pew bottom, and all in the place will lose 2-8 points of way step on the cover. 5 or DC 16 Con save or run away at top speed for 2d4 turns.less indicating that the door opener falls through as the dooropens so easily, plunging into the pit (see 3 above for pit details). Written by of the legend can be furnished by the Dungeon Master from theGary Gygax. #5. Building up the plot, meeting important NPCs, etc. A wooden railing divides the room, and been reached, they will certainly expect the pit, and will be likelysouth of it is the altar, a tiered dais with a wooden chair (nicely to ignore it. 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