None. Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein youll find Jason Bright. Bad-People 03:01, February 25, 2011 (UTC). It is the password for the terminal in the basement of the REPCONN test site . From the room with the jailer go through a door and down some stairs, then past a door which requires the jail key to open, and in a room on the left you will find the corpse of Harland's missing friend. I am in the Repconn building. View Full-size Subscribe to Premium to Remove AdsREPCONN Test SiteFrom Novac head west along the road running through town and over the train tracks. (6) Get rid of the Nightkin in the basement. Boards. He's wearing a yellow radiation suit and should be lying on a dilapidated stretch of highway. Which of course The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. Hes quite willing to deny all claims to the contrary, too, and will refer you to somebody named Jason. It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). Complete walkthrough of all the main quests and side quests, including faction quests and endings. Hi Steve, Credits Head to the REPCONN basement and talk to Jason Bright about what comes next. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. And it did, in 2075. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. repconn hq hidden doors..? Grab a Cowboy Repeater, some .357 Magnum Rounds and some Energy Cells off a metal shelf then loot some Ammo Boxes from between two tables, then grab a Doctors Bag and some chems from atop a table. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. Local map The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). (15) Talk to Chris Haversam to begin preperations for the rocket launch. The REPCONN test site is a former rocket testing facility located west of Novac and south of scorpion gulch in 2281. Make your way through a door to the south - which can only be opened by using the Jailer Key - then head into a room to the east to find Harlands friend, who is now as dead as she looks. If you're feeling lazy and ghoulicidal, you can simply kill all the Bright Follwers (right). This place is crawling with demons, which, if you havent guessed already, are Nightkins or Nightkin Masters, depending on your level. After speaking with Jason Bright and agreeing to help him out, go ahead and leave their isolated little bastion, and head back to the factory. A Trophy Guide including detailed information (when necessary) about how to obtain all the games trophies. The quest was implemented and designed primarily by, The song that plays quietly in the background during and after launching the rockets is Richard Wagner's "Ride of the Valkyries. Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. The REPCONN Blues adds a quest with about 1 to 2 hours of gameplay, new weapons, armor, and fully-voiced characters. As an alternative to the above strategy, one can wait for Cliff to retire for the evening and simply pick the (Very Easy) lock. There's nothing left to do now but to return to Davison to give him the news, though he'll likely take it hard when you do. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. REPCONN test site The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. (2) Enter the facility and discover the source of the ghouls. The launch site opposite the building cannot be accessed. Chris Haversam will immediately approach the player character as they enter and direct them to Jason Bright. (Optional) Retrieve the Stealth Boy invoice for Davison. (4) (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. Head out of the room and follow the corridor to the end then round, follow the steps down and turn to the right. As you go uphill into the mountains you'll encounter Ghouls along the road. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. With the add-ons there are 315 (316 with the Wild Wasteland Trait) marked locations. Evidence of recent violence can be seen here and throughout the facility. Nonetheless, progress on the rockets has just about finished, but there are a couple of items the Ghouls are still in need of. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. Appearances To continue, though, you're going to need to meet up with a couple of characters that are integral to advancing your quest. Ive played through this game about six times and Ive only done that quest twice. I get to the basement door, and am told I need a key to get to the launch facility. Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. I still cannot find the key to the basement. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Because you'll likely approach this side quest fairly early in the game, the Nightkin that stalk these hallways are likely too strong to deal with in any numbers greater than one at a time. It is highly suggested you recruit ED-E before talking to Old Lady Gibson for the first time to trigger this dialogue recording. Contents 1 Background 2 Layout 2.1 Exterior 2.2 Facility 2.3 Research laboratories 2.4 Basement 2.5 Platform 3 Inhabitants 4 Notable loot 5 Related quests 6 Behind the scenes Topic Archived. We've finished converting that old generator room into storage, as you requested. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. Open the door at the foot of the stairs, and you'll run into a strange Nightkin with his Stealth Boy enabled. The other rooms contain minor loot and crafting materials. You won't find anything too crazy as you explore, but being thorough should net you random items like Stealth Boys, Microfusion Cells, Purified Water, Steady, and more Cartons of Cigarettes and Packs of Cigarettes (which are good, light items to grab to sell later). From the entrance head through a doorway to the west, ignore any stairs up for now, and just explore north along the western end of the building. The tunnel system is actually completely linear, with a few rooms and closets off of it holding nothing but junk. When you find the corpse, grab Isotope-239 Igniting Agent, and then bring it back to Chris. Go away, do a quest that alters reputation with another faction, and then re-try the mission. Ignore the ladder for the time being, and instead, head straight forward and through the door. Which of course is in the basement. The REPCONN spacesuit is a piece of clothing in Fallout: New Vegas in 2281. You'll find some more items, mostly in terms of ammunition, including Flamer Fuel, 12 Gauge Rounds and .308 Rounds, but little else. Aba Daba Honeymoon Ant Misbehavin' Anywhere I Wander Back in Your Own Backyard Beyond the Beef Birds of a Feather Bitter Springs Infirmary Blues Bleed Me Dry Booted Boulder City Showdown Bye Bye Love Can You Find it in Your Heart? Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity. You're also not signing your posts. This results in negative Karma, but reputation in Novac still improves, as one still satisfies the original reason of the quest: to get rid of the ghouls. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. Once through the door, you're going to find not only Jason Bright, but the human-who-thinks-he's-a-Ghoul as well, Chris Haversam. Head over there, fending off Feral Ghouls and engaging in other extraneous exploration as you go. Technical Legend Theres also a Hunting Revolver near a skeleton on the floor next to the safe. The room across the hallways to the east is less interesting, but theres still a First Aid Box to loot. I have tried to leave the Repconn Test Site, and even reloaded the game. Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. The corridor beyond branches in two directions. 000CCEF1. New hereDon't know anything about signing the postsI suppose that involves a registration. There might not be any ghouls or dead Bright followers around the test site the first time it is visited. Creatures Jason Bright is a devoutly religious Ghoul, as are his friends. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Keys Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. DavisonNightkinFeral ghoulsBrahmin Radroach Manny is tied in with one of the main missions in the game, so you'll likely have to speak with him one way or the other (unless you get information from him by hacking the computer in his hotel room). Chris Haversam is the least of your worries, though. Turn south and go down some stairs to find a door leading to the REPCONN Basement area. You'll encounter lots of locked doors when you walk around, so pick them open when you can. Thinning the Ghoul ranks here will only make your job easier a little later on. Return to the REPCONN Test Site and talk to Chris Haversam. At the end of the tunnel, you'll find a ladder leading topside to your right, and a room straight ahead. This computer terminal will tell you, amongst other things, that the Stealth Boy shipment that Davison is after was delivered to the factory mistakenly, and returned to its source soon thereafter. Get Davison to agree to leave once the Stealth Boys are located and itll agree, giving you Davisons Key. Place is deserted. The canyon leads down into the valley containing the test site. (8) Report to Jason Bright that the Nightkin are gone. Do Not Sell or Share My Personal Information. REPCONN test site terminal entries To get behind that very hard door you need to get access to the locked door leading to Repconn Office Main Floor on the 2nd floor. ", The name of this quest is a reference to the popular song ", At one point during development, Davison and his nightkin had multiple ghoul prisoners held in the REPCONN facility, at least one of whom could be located alive. Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. Kill them, then ascend the metal stairs to the east and follow them into an elevated metal shelter stopping to loot a Dead Ghoul along the way. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Harland's room consists of a large room where he stands on a catwalk. Unable to escape, he instead holed-up and defended his position. Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. You'll find this entrance at the top of the staircase in the REPCONN Facility machine room (#7). Ask him about the Feral Ghouls that have been wandering about, about Chris Haversam, about his name, and about his cults buzz-words. Completing the quest with him will give an additional boost to their Novac reputation. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. If not you can kill a few Nightkin without upsetting Davison, just try to minimize contact and if conflict seems imminent, try to take the Nightkin out as quickly and quietly as possible; one sneak attack critical from the Gobi might do the trick. Turn to your left, and there should be a door near the furthest corner on the left. There are dangers lurking all over the place. There are broken fences and some collapsed ground that will allow access to the concrete walkway that leads to the main entrance. He's . Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. REPCONN Inter-office Correspondence #3457763 (13) Return to the Rocket Facility and give the parts to Chris Haversam. This can be fixed by reloading the autosave created upon entering the science lab, when the ghouls have not entered yet. Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. With a. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Head north along the road running through Novac (near No-barks Shack) to find the Gibson Scrap Yard, inside of which you can find Old Lady Gibson. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. Head out of Davison's office and go to the right. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslayer both work fine. When you speak with him, you'll learn about a factory due west of Novac called the REPCONN Test Site. If you want to know more, ask old, https://fallout.fandom.com/wiki/File:FNV_CliffBriscoe_BitWestOfNovac.ogg, Do Not Sell or Share My Personal Information, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. Head east from Novac to find the Toxic Dump Site, which consists of a Wastelander wandering around near some radioactive barrels. I need to get to the basement to confront the Nightkin. Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. The man you're looking for, known only as Fantastic, is a bit of an airhead. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. He'll give you more instructions when you do. Turns out you can, noticing a stealth boy . That path isn't covered here. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. Head upstairs to meet with the owner of the voice from the intercom. Speak to Chris Haversam about firing the rockets. (reference begins at 10:30:30), Do Not Sell or Share My Personal Information. The control room contains a workbench and a ladder that leads to the manhole near the swamp outside REPCONN, providing direct access to the underground. As the rockets take off from the launch pad, one will notice that the main boosters on one rocket seem to have been delayed, resulting in it almost crashing into the building one is standing in before blasting off in a slightly different direction than the others. Ref ID Repconn HQ Locked Door "Requires Key". Why not join us today? A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat" and an option to give the ghoul prisoners three, Another removed portion of the quest would have allowed. Leaving the REPCONN facility and returning may fix this issue. (Optional) Find the body of Harland's imprisoned friend. If you spoke to Old Lady Gibson when purchasing the previous items (or simply killing her and taking them), then you would have learned that she actually had this isotope at one time. Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Ascend them, then go through another locked door [Easy] to the west, wherein youll find a locked safe [Easy], on top of which is some ammo. Noodle_Man Jul 19, 2021 @ 10:20pm. One can also set the navigation so that the rockets collide into one another as they launch. Nonetheless, it may be a good idea to draw out what enemies you can by circling around the compound as much as possible before approaching the building itself. Davison is rather sensitive about its Brahmin Skull and will attack if you molest it. Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland's friend (right). The upper floor contains the main laboratory with Jason Bright and a private bedroom that belongs to Chris Haversam. If you want to help him realize hes not a Ghoul, but you want him to avoid sabotaging the rockets, tell him hes not a murderer, then convince him to settle down in Novac. Before we do that, of course, we have a pretty extensive location to explore. The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. Entrance the Research Labs. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. All you have to do now is hit the launching device, and watch those rockets blast off. Instead, ask about Davison, tell it that youre here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. Burns1111 - 12 years ago - report Accepted Answer Go in the main entrance to the building. From Novac head west along the road running through town and over the train tracks. Return to Harland and tell him the news, which he doesnt really care to hear the details of. 9 - Locked Door To open this door, you'll need to pick its "very hard" lock, or hack the "very hard" terminal next to it, or acquire the REPCONN Third Floor Security Card (#12 or #17). Report to Jason Bright that the nightkin are gone. Don't waste any time. He'll now have everything he needs to get this ball rolling. 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