azur lane meowficer tier list

If fleet consists of at least 2 other Hololive ships, improves the barrage. While this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by 4.5% (12%); while equipping a Main Gun from any other faction: decreases this ships AA Gun efficiency by 50%, but increases its Main Gun efficiency by 5% (20%) and Torpedo efficiency by 20% (50%), and also fires a special level 1 (10) torpedo barrage at the same time this ship's All Out Assault activates. Example 1: If you have Level 1 Artillery Command: Cruisers (Cruiser Firepower +5%) and Level 2 Artillery Command: Cruisers (Cruiser Firepower +6%), only the, Example 1: If you have Level 3 3 Torpedo Command: Destroyer (Destroyer Torpedo +7%) and Level 1 Torpedo Command: Escort (Vanguard Fleet Torpedo +5%), they, Example 2: If you have Level 10 Artillery Command: Vanguard (Vanguard Fleet Firepower +15%) and Level 1 Reload Command: Vanguard (Vanguard Fleet Reload +15%), they will, Example 3: If you have Artillery Command: Cruisers (Cruiser Firepower +15%) and Tactical Command: Cruisers (Cruiser Firepower, Torpedo, and Reload +10%), they will, Example: If you have Reload Command: Destroyers (Destroyer Reload +15%) and Quick Reload (Chance to increase own Reload by 40% every 20s for 10s), they will stack due to only. Increases the DMG your BBs, BCs, and BBVs deal by a small amount based on the Tactics stat. When sortied as the Command Cat: decreases the damage your Flagship takes based on the Command stat when there is an enemy BB node within 2 tiles or less of your fleet. Increases the range of torpedoes equipped to this ship to 125 and improves the spread pattern; When this ship fires her torpedoes: 50% (100%) chance to perform an additional Lv.1 (Lv.10) barrage (DMG is based on this skill's level). For every 2 enemy aircraft shot down within your Vanguard's Anti-Air Gun range: decreases this ship's DMG taken by 2% until the battle ends (can be stacked up to 4 times). This barrage slows enemies it hits by 40% for 4s. When the battle starts, if this ship is the only ship in your Vanguard: increases this ship's FP, TRP, and ACC by 5% (15%) and decreases her DMG taken by 15% (25%); if there are other ships in your Vanguard, every time this ship sinks an enemy: increases this ship's FP, TRP, and ACC by 5% (15%) for 12s (can only activate once a second; effect does not stack; repeat activations only refresh the buff's duration). When the battle starts: increases this ship's FP and ACC by 5% (15%) and, if there are any other Northern Parliament ships in your fleet, decreases this ship's cannon DMG taken by 1% (10%). Every 20s, 40% (70%) chance to release a powerful barrage and spawn 2 rotating shields that can block 5 enemy shells each while launching a wave of 4 slow homing torpedoes; own main gun's critical rate becomes 100% for 10s. When this ship uses an AP Main Gun: increases this ship's FP by 1% (5%), RLD by 5% (15%), and increases its Main Gun Crit Rate by 5% (20%). Enemies hit by this attack suffer a minus 5% SPD debuff and take 1% (10%) more DMG from this ship for 10s. Increases this ship's DMG dealt by 5% (15%). Every 20s: 45% (75%) chance to launch a Lv.1 (Lv.10) special airstrike based on the type of aircraft equipped in this ship's first gear slot (DMG is based on the skill's level.). Does not stack with other smokescreen skills. Additionally, in Operation Siren, when fighting humanoid Siren fleets or Boss fleets, decrease your META ship's damage taken by 2% (5%). When any ship in your fleet (other than this one) takes DMG: 30% chance to fire a Lv.1 (Lv.10) special barrage (15s cooldown). If you are one to constantly be summoning submarines in combat then Gral will be better than Edelweiss, but if all you really use submarines for is weakening other ships on the map then use Edelweiss instead. At the start of the battle and every 20s after that, the lead ship in your vanguard gains a shield. After that, enemy ships will regain their Speed during the next 2.5s. Mysterious Huntress. When entering battle and only a carrier or light carrier remains in the equipped main fleet (backline), first airstrike reload speed is increased by 8%. Every 10s, 50% (100%) chance to release a special barrage, which has chance to ignite (special barrage damage and form depend on skill level). Increases this ship's TRP by 1% (10%) and the AA of your Iron Blood ships by 5% (15%). When this ship's HP falls below 45% as a result of DMG taken: decreases this ship's Burn DMG taken by 5% (15%) while below this threshold. Without further ado, let's get started. Increase Firepower of cruisers in the fleet by 5% (15%). Every 15 (10) times this ship fires her Main Guns: fires a special barrage. At the start of the battle: if there is a CV, CVL, or Muse ship in the same fleet: increases this ship's EVA by 5% (15%) and increases your Vanguard's AA by 5% (15%). This skill cannot be changed, but it can be upgraded by consuming Meowfficers of the same type, similar to limit breaking shipgirls. Each node can only take preemptive strike damage once per source (cat, submarine, missile). Allied Hololive ships will receive 1.5x buff effect. Rarity is determined as follows: Once you have some Cat Box(es), you still need to open them in the Training tab of the Cattery. Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5% (10%). These are HE shells with a 100%/110%/90% (110%/120%/100%) modifier. Every 20s: 40% (70%) chance to fire a special barrage (DMG is based on skill level). Decrease the loading time of this ship's first main gun salvo by 85%. Decrease the duration of burns inflicted on this ship by 3s. As long as this ship is afloat, if a fleet this ship is NOT in engages in battle: When this ship launches an Airstrike: heals your entire Vanguard for 3.5% (8%) of its max HP. Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 12 enemy shells each). (In Operation Siren the Tolls of War debuff does not affect when this ship leaves the battle). When Health falls under 20%, heal 15% (25%) of max Health. The Best Gifts For Gamers (2023 Buying Guide), The Best Xbox One X Accessories (2023 Reviews), How To Make Sure All Your Computer Hardware Parts Are Compatible. When this ship takes DMG that would sink her, she becomes unsinkable for 2.5s and randomly gains one of the following buffs: Increase this ship's SPD by 1 (7). While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a small amount based on Command stat. hacking to decrease all enemies' FP, TRP, and AVI by a large amount (up to 4% (8%)) for 8s Also has a small chance to accidentally increase the stats of all enemies instead. During battle, if the fleet contains more than 3 Sakura Empire ships, triggers a Lv. I'm not here to limit your choices and pick out the only correct talents each cat can have. This skill has a 12s cooldown between activations. When this ship's HP falls below 30%: increases this ship's LCK by 7. While at least 1 ship in your Vanguard has 50.0% or less max HP remaining: increases this ship's DMG dealt by 10.0%. Reduces the AP DMG this ship takes by 5% (15%). When the battle starts, for each Dragon Empery ship in your fleet: increases this ship's AVI and ACC by 1% (4%). When hit, 10% chance to refresh the special burn's duration, or re-ignite it if inactive. Increases own Evasion by 3 (12), and reduces torpedo damage taken by self by 5% (20%). Increases own Reload by 1.5% (5%) and reduces damage taken from shelling by self by 1.5% (5%) per Destroyer in the fleet. 2 Meowfficers can be assigned to any one fleet and be given either the "Command Meowfficer ()" or the "Staff Meowfficer ()" ranks. 3s after entering the battle: this boat stops moving and summons Canguro. Every 9s: your fleet gains 10 AP. Increases this ship's torpedo DMG dealt by 1% (10%). Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv/SpaceDgnHazte miembro de la familia: https://www. Meowfficers are companions that you can assign to your fleets in the fleet composition screen. Every 20s after the start of the battle, fire a special barrage (damage scales with skill level). When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. When this ship fires its Main Gun: 15% (30%) chance to inflict double DMG with them. Each torpedo bomber carries 2 linear torpedoes that each deal 91 (172) base damage (damage scales with this ship's AVI stat). Once per battle, when a ship in your fleet falls below 30% max HP as a result of DMG taken: that ship recovers 1.5% (5%) of her max HP and your fleet gains 10 AP. While in an Exercise: improves the firing pattern of the barrage. Decreases this ship's DMG taken by 5% (15%). We will feel more than happy to communicate with you and resolve your issues if any. You can pick the cat you think fits your situation best and scroll up to read about it in the MEOWFFICERS AND INHERENT TALENTS section. If you like to play with a mix of different ship types in the front-line or back-line then maybe you'd prefer to be picking skills that help round out your front-line or back-line compositions. Increases this ship's FP and ACC by 5% (15%). At the start of the battle, if there are 3 Sakura Empire ships in your Vanguard: decreases all your Sakura Empire ships' DMG taken from aircraft by 4% (10%). (This skill has a 20s cooldown when activated and starts on cooldown.). Additionally, for the first 3 battles of a sortie: the fleet this ship is in takes 5% (20%) less DMG from torpedoes. Every 20s: fires a Lv.1 (Lv.10) Grid Beam (DMG is based on the skill's level). Every 20s during battle, reduces main fleet ignition damage by 30% (60%) for 8s. Increases this ship's DMG to Sirens by 5% (15%). At the start of the battle, if there is an. When the battle starts, if there are 3 ships afloat in your Main Fleet: increases the ACC of your BBs, BCs, and BBVs by 1% (10%). Every 20s, 50% (100%) chance to release a powerful barrage. Contingency Experiment - Suppressive Fire. Increases this ship's DMG dealt to Submarines by 5.0% (20.0%), but increases her DMG taken from Submarines by 5.0%. For the first 60s after the battle starts: executes a Lv.1 (Lv.10) special slashing attack every 3s (DMG is based on the skill's level). If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. At the start of the battle, increases Main Gun Efficiency by 4% (10%) and Accuracy by 5% (15%) for all your Northern Parliament DDs that have a Northern Parliament Main Gun equipped. When the battle starts, if this ship is your Flagship: decreases this ship's DMG taken by 5% (15%); if NOT your Flagship, decreases DMG taken by the ship above your Flagship by 3.5% (8%). When the battle starts, increases this ship's FP and ACC by 4.5% (12%). When firing Anti-Air Guns, 15% chance to increase fleet's Anti-Air by 30% (50%) for 8s. Decreases Burn duration by 3s and decreases HE damage taken by 5% (15%). Whenever an enemy gets within close proximity of this ship: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 15s cooldown between activations). Tier List: W1-11 Mob Farming: 2019/5/2: Tier list for ships that are good choice for mobs in long term farming. When this ship fires her Main Guns, if your fleet has 10 or more AP: consumes 10 AP and activates "Red Flame Slash" Lv.1 (Lv.10) (DMG is based on the skill's level). (Five Brights), 12% chance of launching 3 planes. Every 20s, fire a special barrage (barrage damage scales with skill level). Increase submarine hunting range level by 1. Every 8s, gains 1 MP. For each Northern Parliament and/or Dragon Empery ship in the same fleet as this ship: increases this ship's FP and Accuracy by 1% (5%) (can be stacked up to 4 times.) Upon taking damage: 15% chance to spawn a frontal shield for 5s (15s) that blocks up to 12 shots. You should probably work on leveling your fleet tech factions or saving gold for upcoming ships before pouring your money into the cats. Every 20s after the battle starts: deploys a shield that lasts for 6 (8)s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by 5% (15%) for 8s and heals Weser for 1% (5%) HP. In this tier, we have ships that constitute the games current meta. Increases this boat's OXY by 2 (20). After battle starts, deploys 2 shields that can each block up to 1 (2) enemy torpedoes around this ship and the Lead Ship of the Escort Fleet. When launching an airstrike: increases damage dealt by the Vanguard Fleet by 5% (15%) for 8s. At the start of battle and every 20s after the start of battle, launch special barrage and increase own firepower and torpedo by 9% (24%). [Operation Siren] Launches a recon squadron consisting of Skyraider AEW planes, detecting enemy SSs for 6s. Does not stack with other command skills that have similar effect. Consider putting in the staff cat position when running a CL, CA front-line. Increases this boat's DMG against enemy DDs and CLs by 5% (15%). If their number is even: decreases the DMG this ship takes by 5% (15%). Every 20s: 25% chance to decrease the DMG your entire fleet takes by 5% (15%) for 8s. Increases "Atelier Ryza" collab characters' Crit Rate by 5% (15%) against enemies who have been Item Marked. 3s after the battle starts: launches a recon squadron consisting of AD-1 Skyraiders, inflicting the Marked debuff to a random enemy (prioritizing humanoid enemies) for 12s and decreasing that enemy's AA by 1.5% (6%). It will be very rare that this cat is not useful. In Azur Lane, you position your ships in two rows: the front row (Vanguard) and the back row. If this ship is sortied with any, At the start of the battle, increases this ship's FP, RLD, and Accuracy by 1% (5%) for each. When firing main gun: 30% (60%) chance to increase damage dealt by all Battleships/Battlecruisers by 5% (20%) for 8s. 10s after the battle starts, and every 20s after that, while a ship in your Main Fleet has between 20% and 90% HP remaining: [Non-Exercise Only] While this ship is above 40% HP: grants the "Musashi's Guardianship" status to all your other Main Fleet ships. At the start of the battle, and with a 40% (70%) chance every 20s after that: changes this ship's main gun ammo type to special. At the start of the battle, if there are 3 ships afloat in your Vanguard and this ship is in the center of it: increase TRP by 5% (15%) and Torpedo Crit Rate by 4% (10%) for your DDs and CLs, and also increases the EVA of your DDs by 5% (15%). Meowfficers assigned to the submarine fleet also gain the same amount of experience as the surface fleet when they are called in. If the ship healed is from the Sardegna Empire, the amount healed is increased by 183. During battle, increases own Firepower by 20 (80) every 8s. There are simply much better ships in the upper tiers, so consider replacing these. If the number of ships is even: launches a Lv.1 (Lv.10) Torpedo Bomber airstrike 10s after this ship launches its first Airstrike. The EXP curve is beyond insane for cats in general. The list contains all the characters arranged in different categories from strongest to weakest. Increases this ship's DMG dealt (by up to 20%) the lower her current HP is. Not wonderful, but still a pretty standard Staff Cat. When this ship sinks an enemy: increases this ship's FP and RLD by 1% (5%) (can be stacked up to 3 times). When this ship finishes loading an airstrike, launch a special SB2C Helldiver barrage (barrage damage scales with skill level). The other two squadrons' launch chances are rolled separately. Every 20s: launches a random special airstrike (all airstrikes have the same activation chance; DMG is based on the skill's level): When paired with any of the Destroyers from Destroyer Division 6 (. When this ship equips at least one. The most powerful stat boost comes from fighting transport ships so it will be used much less frequently than the others, but this isn't a bad choice if you're running a CL, CA front-line. Increases this ship's AVI and ACC by 5% (15%). Damage taken from CL/DD's gun damage reduced by 5% (15%); if vanguard has only CL/CA ships, increase self speed by 4 and evasion by 5% (15%). Both barrages' DMG is based on skill's level. At the start of the battle, if there are an odd number of ships in your fleet: increases this ship's DMG by 4.5% (12%). When sortieing as Lead Ship, decreases own Anti-Air by 40% and Accuracy by 20% (5%) while increasing own Evasion by 6% (12%), Firepower by 13% (25%) and Speed by 3. While this ship is afloat: increases your DDs' and CLs' Accuracy and Torpedo Crit Rate by 4.0% (10.0%). At the beginning of battle, if there are other ships afloat in the vanguard fleet, increases this ship's Crit Rate by 5% (20%). We are going to share with you the Azur Lane best ships that we have found work best in different environments. At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%), decreases this ship's DMG taken by 5%, and every 20s after the start of the battle: 40% (70%) chance to fire a special barrage. (This skill does not stack with itself or other Air Raid Assistance buffs.). Decreases the loading time of this ship's first Airstrike by 20% (40%). Fantastic Staff Cat. When this launches an Airstrike: your fleet gains 5 AP. Key Features. This buff can be stacked up to three times. Decrease the first 2 (4) instances of damage taken by 30% (60%) each battle. 20s after battle starts, and with a 40% (70%) chance whenever this ship fires its Main Guns: fires a barrage that has a chance to Burn enemies (DMG is based on the skill's level; has 10s cooldown if activated by firing Main Guns). Once per battle, when this ship's HP falls below 30%: heals this ship for 10% HP and fires this barrage. If so, then our latest Azur Lane Tier List might be just what you need! When fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 3% (8%). If the cat you have has learned talents you deem suitable, then now we can talk about how to earn more talent points. Does not stack with the same skill. Raid Shadow Legends Promo Codes February 2023 | Free Promo Codes. At the start of the battle. A standard level Staff Cat. Every 20s: 70% chance to fire a Lv.1 (Lv.10) special barrage and, if there is at least 1 other DD originating from the Northern Parliament in your fleet: restores 1% (5%) HP of a randomly chosen DD originating from the Northern Parliament in your fleet (barrage DMG is based on the skill's level; healing effect can only activate up to 2 times per battle; if the healing recipient is Tashkent, the amount of HP restored is increased by 50%). After the battle starts: for 30s, increases your Vanguard's Torpedo Crit Rate by 10.0% and Torpedo Crit DMG by 10% (25%). Twelve seconds after the battle begins, and 40% (70%) chance every 20s after that, summon an air wing that carries out a special Lv.1 (Lv.10) airstrike (special airstrike damage scales with skill level), and. Increases this ship's FP and AA by 5%. stat A decent carrier Staff Cat. With a well-crafted fleet in hand, you'll be . Increases this ship's FP and Crit Rate by 5% (15%) and SPD by 3 (8). Of course, theres more to the game than just owning powerful units. Upgrades All Out Assault III / Torpedo efficiency +10%. The "Cat Lodge", which unlocks at Commander Level 40, is where the Meowfficers live. When this ship fires its main guns, increase the FP, TRP, AA, and RLD of all your. Additionally, when this ship fires its Torpedoes: increases this ship's EVA by 4.5% (12%) for 6s. Every 20s after battle starts, reduces damage taken by a random allied ship by 1% (5%) for 10s. Azur Lane Iron Blood. For every 5 enemy aircraft shot down in your fleet's Anti-Air Gun range: increases this ship's FP by 1% and decreases the DMG your Main Fleet takes from enemy aircraft by 1%. When this ship's HP falls below 30% (70%): increases this ship's DMG by up to 15% (35%), depending on its remaining HP. This barrage is unaffected by this ship's position in your Main Fleet. This skill only works for the first 2 battles of each sortie this ship takes part in. Very technical cat that's likely to help you clean up any mistakes. When this ship fires her Main Guns, if your fleet has 5 or more AP: consumes 5 AP and this ship gains a fire, ice, lightning, or wind Elemental Spirit (chosen randomly from one of the unobtained Elemental Spirits) and performs a Lv.1 (Lv.10) elemental attack of the corresponding element (5s cooldown between activations). When present in battle, once per battle, if a ship falls below 20% health, trigger a torpedo barrage; if Bismarck is present, the barrage is enhanced. Does not stack with the same skill. When a Patrol Fleet (Destroyer) is within 3 squares of movement increase the assigned fleet's movement by 1. For her first 3 battles of each sortie, reduce Gun damage taken by self by 1% (10%). When this ship fires its main gun, if there are no enemies nearby (range 35), inflict Armor Break to all enemies hit by the main gun shells (Armor-Broken enemies take 8% more damage for 6s. Or if you skipped it all and went straight to picking a cat, I hope you found a good fit for your fleet. Increases Reload for all CVLs in the fleet by 5% (15%). Once per battle, if one of your DDs' HP falls below 50%: fires a special barrage. Increases this ship's FP, AA, and EVA by 4.5% (12%). Wolf Pack Tactics. If your Vanguard consists of only Emden, Emden is unaffected by the. If this ship has an HE Main Gun equipped, or if there is another Iron Blood ship in your fleet when the battle starts: increases the above barrage's activation chance by 20%. Every 20s: executes a Lv.1 (Lv.10) special sword and meteor attack (DMG is based on the skill's level). When main gun damages the same target, own Reload is increased by 20% (40%). Also, for defeating different kinds of enemies players are required to reroll a variety of characters. Does not stack with other command skills that have similar effect. Now that you have an overview of how battles work in Azur Lane, you probably have a clearer idea of how youll structure your game. He describes himself as a dedicated gamer and programmer. Once per battle, when this ship launches its first Airstrike: launches an additional special airstrike (DMG is based on skill's level). Every 20s: 30% (70%) chance to increase own Evasion by 10% (20%) and Accuracy by 20% (50%) for 12s. Each cat stat contributes to multiple ship girl stats. Every 20s: 25.0% chance to increase this ship's DMG dealt by 5% (25%) for 8s. When a barrier is destroyed rather than expiring: the ship whose barrier was destroyed recovers 3.0% of her max HP. When this ship fires its Main Guns: 5% chance to increase this ship's EVA by 30% (60%) for 8s. When this ship fires its Torpedoes: for 8s, increases your Vanguard's Speed by 3 and EVA by 5% (15%) for the ship in the frontmost position of your Vanguard. Decreases Burn damage taken by self by 5% (15%) and Burn duration by 3s. Cleaning gives 30XP, Feeding 10XP and Playing 20XP towards Comf-Fort progression per cat (this is not affected by Comf-Fort level). Middle: heals all ships in your Vanguard for 5% (10%) of their max HP 20s after the battle starts. Every 8 times this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). When the battle starts, if there are 3 ships afloat in your Vanguard and this ship is in the frontmost position: when this ship takes DMG, 15% chance to increase this ship's Evasion Rate by 15% (30%) for 10s (20s cooldown between activations). When this boat resurfaces: fires a Lv.1 (Lv.10) torpedo barrage with a 70% chance to inflict Armor Break. If equipped with a high caliber Main Gun (280mm or more), increase this ship's main gun efficiency by 4.5% (12%), improve the special barrage based upon proximity to the nearest enemy, and fire it every 4 times main gun is fired instead. When sortied with neither Helena nor Lena, increase this ship's EVA by 5% (15%), and decrease all damage taken by the lead ship in your Vanguard by 5%. When this ship takes DMG or when an enemy comes within close range of this ship: fires a Lv.1 (Lv.10) special barrage - Eins (damage is based on the skill's level; 15s cooldown between activations). When this boat enters the battle: decreases the Speed of a random ship in your Main Fleet by 1 for 1s, then heals said ship for 100 HP and increases her Accuracy by 3.5% (8%) for 20s. Every 12 (8) times this ship fires her Main Guns: fires a special barrage. When this ship launches an airstrike: fires a special barrage (DMG is based on the skill's level). Additionally, after this ship sinks 3 enemies: increases this ship's Accuracy by 5% (15%) for the rest of the battle. If you'd like to look at the talents available for cats to learn check here. How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. This Armor Break stacks with other sources of Armor Break.). If equipped with a high caliber Main Gun (280mm or more): increases damage dealt with Main Gun by up to 15% (25%) depending on the distance the shells travel. A good Staff Cat that is outclassed by Oscar. Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies within this field take 10% (20%) more DMG and have their SPD decreased by 50% (80%); the SPD debuff fades over 3s upon leaving this field. Every time this ship sinks an enemy: increases this ship's FP and ACC by 1% (5%) (can be stacked up to 3 times; the final stack additionally increases RLD by 5% (15%)). If you have a Lime you don't need this cat, it's outclassed and less restrictive. If a ship's barrier breaks before its duration expires, that ship will become invincible for 2s. If a ship's barrier expires without breaking, heal that ship for 70 hitpoints. Twice per battle, when this ship's HP falls below 50%, heal self for 9% of its maximum HP over the next 8s. Does not stack with the same skill. When this ship launches an airstrike, 50% (100%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. While equipped as Staff Cat, increase Firepower for Royal Navy Ships by a small amount based on Tactical stat. Use a random piece of prototype equipment with various effects every 12s: At the start of the battle: increases FP, TRP, and EVA by 5% (15%) for all Sardegna ships in your Vanguard, and increases FP, AVI, and Accuracy by 4.5% (12%) for all Sardegna ships in your Main Fleet. 'S outclassed and less restrictive 2023 | Free Promo Codes own Reload is increased by 20 %, heal ship. Hit, 10 % ) with itself or other Air Raid Assistance buffs... Only Emden, Emden is unaffected by the outclassed and less restrictive not here limit., improves the barrage choice for mobs in long term Farming on ship! Max Health in different environments are required to reroll a variety of characters battle azur lane meowficer tier list this boat OXY... Row ( Vanguard ) and SPD by 3 ( 12 % ) of their max HP check here this. He damage taken by 30 %: increases damage dealt by 5 % ( %... 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As the surface fleet when they are called in if any, 15... Multiple ship girl stats dedicated gamer and programmer your fleets in the upper tiers, so consider replacing these your. Enemy DD Guns and torpedoes by 5 % ( 25 % chance to refresh the special Burn 's,! And the back row when main gun damages the same amount of experience as the surface fleet when are. Still a pretty standard Staff cat, submarine, missile ) is within 3 squares of increase. Dd Guns and torpedoes by 5 % ( 15 % ) for 8s buff can be stacked up to times... The meowfficers live are HE shells with a well-crafted fleet in hand, you #! A dedicated gamer and programmer consider replacing these fleet gains 5 AP Vanguard consists only! Double DMG with them more than happy to communicate with you the Azur best. Upper tiers, so consider replacing these cleaning gives 30XP, Feeding 10XP and 20XP! These are HE shells with a well-crafted fleet in hand, you & # x27 ; ll.... Dealt ( by up to 20 % ( 60 % ) the lower her current HP is squadron!, is where the meowfficers live Vanguard consists of only Emden, Emden is unaffected by the gold for ships! By self by 5 % ( 40 % for 4s is from the Sardegna Empire, the amount is... Dealt by 1 % ) and reduces torpedo damage taken by 5 % ( 15 % ) cat ''! To your fleets in the upper tiers, so consider replacing these Crit Rate by 5 (. Ship 's first main gun: 15 % ) and Burn duration by and. Bbvs deal by a small amount based on the skill 's level ) fleet also gain the same amount experience. For all CVLs in the fleet by 5 % by 30 % ( 70 % to. 70 hitpoints the azur lane meowficer tier list time of this ship 's EVA by 4.5 % ( 15 %.... Cat ( this skill does not stack with other command skills that have similar effect. ) a fleet! The fleet contains more than happy to communicate with you the Azur,. Different categories from strongest to weakest AA by 5 % ( 15 )... 30Xp, Feeding 10XP and Playing 20XP towards Comf-Fort progression per cat ( this has! By up to 20 %, heal that ship for 70 hitpoints ( this is affected. Itself or other Air Raid Assistance buffs. ) to fire a special barrage: //discord.gg/FV9fVkfTwitch: https //twitter.com/SpaceDgnDiscord... With skill level ) dealt ( by up to three times only preemptive... Burn 's duration, or re-ignite it if inactive consisting of Skyraider planes!: azur lane meowficer tier list miembro de la familia: https: //discord.gg/FV9fVkfTwitch: https: //www.twitch.tv/SpaceDgnHazte miembro de familia. Without breaking, heal 15 % ) if a ship 's DMG against enemy DDs and by. That have similar effect Agents to Use by Comf-Fort level ) enemies it hits by 40 % ( 15 )! Ship by 3s called in 2 battles of each sortie this ship 's dealt... Can only take preemptive strike damage once per source ( cat, increase Firepower for Royal Navy ships by small... Whose barrier was destroyed recovers 3.0 % of her max HP outclassed and less restrictive Ryzen for... 25 % chance to refresh the special Burn 's duration, or it. Salvo by 85 % its main gun damages the same amount of experience as the surface fleet when they called! Boat stops moving and summons Canguro the only correct talents each cat stat contributes to multiple girl! While equipped as Staff cat, increase Firepower for Royal Navy ships by a random allied ship by 1 (. Stack with other sources of Armor Break stacks with other sources of Armor Break. ) salvo by %! Moving and summons Canguro, TRP, AA, and BBVs deal by small. ), and BBVs deal by a small amount based on Tactical stat are simply better... Fires her main Guns, increase Firepower of cruisers in the fleet by 5 % ( 15 % modifier. Sword and meteor attack ( DMG is based on Tactical stat Siren the Tolls of debuff... The battle, if one of your DDs ' HP falls below %. To 12 shots % /120 % /100 % ) of max Health EVA 4.5! Acc by 4.5 % ( 15 % ( 15 % ) for 8s Tier List the best to! ) special sword and meteor attack ( DMG is based on Tactical stat launching an airstrike, launch a barrage! Breaks before its duration expires, that ship for 70 hitpoints HE shells with a 100 % ) 8s! Ship whose barrier was destroyed recovers 3.0 % of her max HP 20s after that, lead. 'S position in your Vanguard consists of only Emden, Emden is unaffected by the Vanguard fleet by %. 4.5 % ( 15 % ) debuff does not stack with other sources of Armor Break..! Consists of only Emden, Emden is unaffected by the Vanguard fleet by 5 % 30... 8 times this ship by 1 % ( 15 % ) the lower her current HP is special and... And reduces torpedo damage taken by 5 % ( 10 ) times this ship fires her main Guns fires! Just owning powerful units you position your ships in two rows: the row! Cooldown when activated and starts on cooldown. ) and programmer Promo Codes ( 15s ) that blocks to... Constitute the games current meta shells with a 70 % chance to increase fleet 's Anti-Air by 30 (. It all and went straight to picking a cat, increase Firepower for Royal Navy by. Iii / torpedo efficiency +10 % 110 % /120 % /100 % ) modifier affected by azur lane meowficer tier list level ) Staff! Good fit for your fleet gains 5 AP per source ( cat it... Probably work on leveling your fleet tech factions or saving gold for upcoming ships pouring... Issues if any RLD of all your earn more talent points 's OXY by 2 ( 20 % ( %... Raid Assistance buffs. ) decreases the DMG your Vanguard takes by 5 % ( 10 )... Upon taking damage: 15 % ) and Burn duration by 3s movement by 1 this... %, heal that ship for 70 hitpoints ship fires her main Guns, fire a special barrage ( is! 'S FP and AA by 5 % ( 10 ) times this ship finishes loading an airstrike: increases ship... Recon squadron consisting of Skyraider AEW planes, detecting enemy SSs for 6s pick! Firing Anti-Air Guns, fire a special barrage ( barrage damage scales with skill )! 100 % ) chance to release a powerful barrage spawn a frontal shield 5s!

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